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Searched refs:noStencilWriteMask (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Device/
DPixelProcessor.hpp51 bool noStencilWriteMask : 1; member
DPixelProcessor.cpp657 state.noStencilWriteMask = (context->stencilWriteMask == 0xFF); in update()
666 …CCW = context->twoSidedStencil ? (context->stencilWriteMaskCCW == 0xFF) : state.noStencilWriteMask; in update()
/external/swiftshader/src/Renderer/
DPixelProcessor.hpp51 bool noStencilWriteMask : 1; member
DPixelProcessor.cpp989 state.noStencilWriteMask = (context->stencilWriteMask == 0xFF); in update()
998 …CCW = context->twoSidedStencil ? (context->stencilWriteMaskCCW == 0xFF) : state.noStencilWriteMask; in update()
/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp689 if(!state.noStencilWriteMask) in writeStencil()
/external/swiftshader/src/Shader/
DPixelRoutine.cpp762 if(!state.noStencilWriteMask) in writeStencil()