Searched refs:no_current_update (Results 1 – 2 of 2) sorted by relevance
450 if (node->prims[0].no_current_update) { in compile_vertex_list()584 GLboolean no_current_update; in wrap_buffers() local594 no_current_update = save->prims[i].no_current_update; in wrap_buffers()604 save->prims[0].no_current_update = no_current_update; in wrap_buffers()1067 save->prims[i].no_current_update = in vbo_save_NotifyBegin()
52 GLuint no_current_update:1; member