Searched refs:noperspective (Results 1 – 25 of 43) sorted by relevance
12
2 ERROR: 0:5: 'noperspective' : Reserved word. 3 ERROR: 0:5: 'noperspective' : not supported for this version or the enabled extensions 15 0:14 'color' ( noperspective in mediump 4-component vector of float)17 0:? 'bad' ( noperspective in mediump 4-component vector of float)18 0:? 'color' ( noperspective in mediump 4-component vector of float)33 0:14 'color' ( noperspective in mediump 4-component vector of float)35 0:? 'bad' ( noperspective in mediump 4-component vector of float)36 0:? 'color' ( noperspective in mediump 4-component vector of float)
76 0:? 'inpos' ( noperspective in 4-component vector of float FragCoord)104 0:? 'inpos' ( noperspective in 4-component vector of float FragCoord)185 0:? 'inpos' ( noperspective in 4-component vector of float FragCoord)213 0:? 'inpos' ( noperspective in 4-component vector of float FragCoord)
23 ERROR: 0:158: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output 24 ERROR: 0:159: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output 25 ERROR: 0:160: 'noperspective' : Reserved word. 26 ERROR: 0:160: 'noperspective' : not supported for this version or the enabled extensions 27 ERROR: 0:160: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output 488 0:? 'colorBadNo' ( noperspective out mediump 4-component vector of float)567 0:? 'colorBadNo' ( noperspective out mediump 4-component vector of float)
23 ERROR: 0:49: 'noperspective' : Reserved word. 24 ERROR: 0:49: 'noperspective' : not supported for this version or the enabled extensions 141 0:? 'badp3' ( noperspective patch in highp 4-component vector of float)255 0:? 'badp3' ( noperspective patch in highp 4-component vector of float)
23 ERROR: 0:53: 'noperspective' : Reserved word. 24 ERROR: 0:53: 'noperspective' : not supported for this version or the enabled extensions 160 0:? 'badp3' ( noperspective patch in highp 4-component vector of float)280 0:? 'badp3' ( noperspective patch in highp 4-component vector of float)
309 0:? 'temperature' ( noperspective in float)311 0:? 'myTexCoord' ( centroid noperspective in 2-component vector of float)584 0:? 'temperature' ( noperspective in float)586 0:? 'myTexCoord' ( centroid noperspective in 2-component vector of float)
58 0:? 's.c' (layout( location=3) centroid noperspective in 1-component vector of float)102 0:? 's.c' (layout( location=3) centroid noperspective in 1-component vector of float)164 0:? 's.c' (layout( location=3) centroid noperspective in 1-component vector of float)208 0:? 's.c' (layout( location=3) centroid noperspective in 1-component vector of float)
105 ERROR: 0:347: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output 106 ERROR: 0:348: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output 107 ERROR: 0:349: 'noperspective' : Reserved word. 108 ERROR: 0:349: 'noperspective' : not supported for this version or the enabled extensions 109 ERROR: 0:349: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output 1017 0:? 'colorBadNo' ( noperspective out mediump 4-component vector of float)1228 0:? 'colorBadNo' ( noperspective out mediump 4-component vector of float)
5 noperspective in vec4 bad; // ERROR9 noperspective in vec4 color;
8 noperspective out vec4 outVn;10 centroid noperspective out vec4 outVcn;
4 noperspective float b;
15 PS_OUTPUT main(noperspective in float4 inpos : SV_Position, out int sampleMask : SV_Coverage)
22 noperspective centroid float1 c;
41 noperspective in float gl_ClipDistance[4]; // ERROR, can't change qualifier105 noperspective in vec4 colorfsi;
14 noperspective in float fnop;
64 noperspective in float temperature;66 noperspective centroid in vec2 myTexCoord;
49 noperspective patch in vec4 badp3; // ERROR
53 noperspective patch in vec4 badp3; // ERROR
30 noperspective in vec4 badv; // ERROR
69 float noperspective;
160 noperspective out vec4 colorBadNo; // ERROR
10 - flat, noperspective shading
57 || this->flags.q.noperspective; in has_interpolation()264 input_layout_mask.flags.q.noperspective = 1; in merge_qualifier()795 bad.flags.q.noperspective ? " noperspective" : "", in validate_flags()