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/external/deqp-deps/glslang/Test/baseResults/
DnvShaderNoperspectiveInterpolation.frag.out2 ERROR: 0:5: 'noperspective' : Reserved word.
3 ERROR: 0:5: 'noperspective' : not supported for this version or the enabled extensions
15 0:14 'color' ( noperspective in mediump 4-component vector of float)
17 0:? 'bad' ( noperspective in mediump 4-component vector of float)
18 0:? 'color' ( noperspective in mediump 4-component vector of float)
33 0:14 'color' ( noperspective in mediump 4-component vector of float)
35 0:? 'bad' ( noperspective in mediump 4-component vector of float)
36 0:? 'color' ( noperspective in mediump 4-component vector of float)
Dhlsl.inoutquals.frag.out76 0:? 'inpos' ( noperspective in 4-component vector of float FragCoord)
104 0:? 'inpos' ( noperspective in 4-component vector of float FragCoord)
185 0:? 'inpos' ( noperspective in 4-component vector of float FragCoord)
213 0:? 'inpos' ( noperspective in 4-component vector of float FragCoord)
D320.frag.out23 ERROR: 0:158: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output
24 ERROR: 0:159: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output
25 ERROR: 0:160: 'noperspective' : Reserved word.
26 ERROR: 0:160: 'noperspective' : not supported for this version or the enabled extensions
27 ERROR: 0:160: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output
488 0:? 'colorBadNo' ( noperspective out mediump 4-component vector of float)
567 0:? 'colorBadNo' ( noperspective out mediump 4-component vector of float)
D320.tese.out23 ERROR: 0:49: 'noperspective' : Reserved word.
24 ERROR: 0:49: 'noperspective' : not supported for this version or the enabled extensions
141 0:? 'badp3' ( noperspective patch in highp 4-component vector of float)
255 0:? 'badp3' ( noperspective patch in highp 4-component vector of float)
D310.tese.out23 ERROR: 0:53: 'noperspective' : Reserved word.
24 ERROR: 0:53: 'noperspective' : not supported for this version or the enabled extensions
160 0:? 'badp3' ( noperspective patch in highp 4-component vector of float)
280 0:? 'badp3' ( noperspective patch in highp 4-component vector of float)
DspecExamples.frag.out309 0:? 'temperature' ( noperspective in float)
311 0:? 'myTexCoord' ( centroid noperspective in 2-component vector of float)
584 0:? 'temperature' ( noperspective in float)
586 0:? 'myTexCoord' ( centroid noperspective in 2-component vector of float)
Dhlsl.struct.frag.out58 0:? 's.c' (layout( location=3) centroid noperspective in 1-component vector of float)
102 0:? 's.c' (layout( location=3) centroid noperspective in 1-component vector of float)
164 0:? 's.c' (layout( location=3) centroid noperspective in 1-component vector of float)
208 0:? 's.c' (layout( location=3) centroid noperspective in 1-component vector of float)
D310.frag.out105 ERROR: 0:347: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output
106 ERROR: 0:348: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output
107 ERROR: 0:349: 'noperspective' : Reserved word.
108 ERROR: 0:349: 'noperspective' : not supported for this version or the enabled extensions
109 ERROR: 0:349: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output
1017 0:? 'colorBadNo' ( noperspective out mediump 4-component vector of float)
1228 0:? 'colorBadNo' ( noperspective out mediump 4-component vector of float)
/external/deqp-deps/glslang/Test/
DnvShaderNoperspectiveInterpolation.frag5 noperspective in vec4 bad; // ERROR
9 noperspective in vec4 color;
Dspv.qualifiers.vert8 noperspective out vec4 outVn;
10 centroid noperspective out vec4 outVcn;
Dhlsl.identifier.sample.frag4 noperspective float b;
Dhlsl.inoutquals.frag15 PS_OUTPUT main(noperspective in float4 inpos : SV_Position, out int sampleMask : SV_Coverage)
Dhlsl.struct.frag22 noperspective centroid float1 c;
D400.frag41 noperspective in float gl_ClipDistance[4]; // ERROR, can't change qualifier
105 noperspective in vec4 colorfsi;
Dspv.130.frag14 noperspective in float fnop;
DspecExamples.frag64 noperspective in float temperature;
66 noperspective centroid in vec2 myTexCoord;
D320.tese49 noperspective patch in vec4 badp3; // ERROR
D400.tese49 noperspective patch in vec4 badp3; // ERROR
D310.tese53 noperspective patch in vec4 badp3; // ERROR
D130.frag14 noperspective in float fnop;
D300.frag30 noperspective in vec4 badv; // ERROR
D120.frag69 float noperspective;
D320.frag160 noperspective out vec4 colorBadNo; // ERROR
/external/deqp/framework/referencerenderer/
Ddesign.txt10 - flat, noperspective shading
/external/mesa3d/src/compiler/glsl/
Dast_type.cpp57 || this->flags.q.noperspective; in has_interpolation()
264 input_layout_mask.flags.q.noperspective = 1; in merge_qualifier()
795 bad.flags.q.noperspective ? " noperspective" : "", in validate_flags()

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