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/external/deqp/external/openglcts/modules/gl/
Dgl4cTextureBarrierTests.cpp268 float normx = (((float)x) / GRID_SIZE); in generateVertexData() local
272 grid[x][y].x = normx * 2.f - 1.f + deFloatSin(normx * DE_PI * 13.f) * 0.3f / GRID_SIZE; in generateVertexData()