Searched refs:nr_variants (Results 1 – 5 of 5) sorted by relevance
137 for (i = 0; i < dvs->nr_variants; i++) in draw_delete_vertex_shader()140 dvs->nr_variants = 0; in draw_delete_vertex_shader()192 for (i = 0; i < vs->nr_variants; i++) in draw_vs_lookup_variant()204 if (vs->nr_variants < ARRAY_SIZE(vs->variant)) { in draw_vs_lookup_variant()205 vs->variant[vs->nr_variants++] = variant; in draw_vs_lookup_variant()
124 unsigned nr_variants; member
235 if (llvm->nr_variants >= DRAW_MAX_SHADER_VARIANTS) { in llvm_middle_end_prepare()238 shader->variants_cached, llvm->nr_variants); in llvm_middle_end_prepare()262 llvm->nr_variants++; in llvm_middle_end_prepare()
450 int nr_variants; member
513 llvm->nr_variants = 0; in draw_llvm_create()2161 variant->shader->variants_cached, llvm->nr_variants); in draw_llvm_destroy_variant()2169 llvm->nr_variants--; in draw_llvm_destroy_variant()