Searched refs:numCompOut (Results 1 – 1 of 1) sorted by relevance
1713 uint32_t numCompIn = 0, numCompOut = 0; in ValidateShaderStageInputOutputLimits() local1727 numCompOut += GetComponentsConsumedByType(src, var.baseTypePtrID, false); in ValidateShaderStageInputOutputLimits()1733 if (numCompOut > limits.maxVertexOutputComponents) { in ValidateShaderStageInputOutputLimits()1739 … limits.maxVertexOutputComponents, numCompOut - limits.maxVertexOutputComponents); in ValidateShaderStageInputOutputLimits()1753 if (numCompOut > limits.maxTessellationControlPerVertexOutputComponents) { in ValidateShaderStageInputOutputLimits()1760 … numCompOut - limits.maxTessellationControlPerVertexOutputComponents); in ValidateShaderStageInputOutputLimits()1774 if (numCompOut > limits.maxTessellationEvaluationOutputComponents) { in ValidateShaderStageInputOutputLimits()1781 numCompOut - limits.maxTessellationEvaluationOutputComponents); in ValidateShaderStageInputOutputLimits()1794 if (numCompOut > limits.maxGeometryOutputComponents) { in ValidateShaderStageInputOutputLimits()1800 … limits.maxGeometryOutputComponents, numCompOut - limits.maxGeometryOutputComponents); in ValidateShaderStageInputOutputLimits()