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Searched refs:numCompOut (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dshader_validation.cpp1713 uint32_t numCompIn = 0, numCompOut = 0; in ValidateShaderStageInputOutputLimits() local
1727 numCompOut += GetComponentsConsumedByType(src, var.baseTypePtrID, false); in ValidateShaderStageInputOutputLimits()
1733 if (numCompOut > limits.maxVertexOutputComponents) { in ValidateShaderStageInputOutputLimits()
1739 … limits.maxVertexOutputComponents, numCompOut - limits.maxVertexOutputComponents); in ValidateShaderStageInputOutputLimits()
1753 if (numCompOut > limits.maxTessellationControlPerVertexOutputComponents) { in ValidateShaderStageInputOutputLimits()
1760numCompOut - limits.maxTessellationControlPerVertexOutputComponents); in ValidateShaderStageInputOutputLimits()
1774 if (numCompOut > limits.maxTessellationEvaluationOutputComponents) { in ValidateShaderStageInputOutputLimits()
1781 numCompOut - limits.maxTessellationEvaluationOutputComponents); in ValidateShaderStageInputOutputLimits()
1794 if (numCompOut > limits.maxGeometryOutputComponents) { in ValidateShaderStageInputOutputLimits()
1800 … limits.maxGeometryOutputComponents, numCompOut - limits.maxGeometryOutputComponents); in ValidateShaderStageInputOutputLimits()