Searched refs:numImageUnits (Results 1 – 1 of 1) sorted by relevance
566 int numImageUnits = 0; in resetStateES() local567 gl.getIntegerv(GL_MAX_IMAGE_UNITS, &numImageUnits); in resetStateES()569 for (int ndx = 0; ndx < numImageUnits; ndx++) in resetStateES()