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Searched refs:numMeshes (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/ops/
DGrMeshDrawOp.cpp78 int numMeshes, int numPrimitiveProcessorTextures, bool allocScissors) { in allocDynamicStateArrays() argument
81 result->fScissorRects = this->allocator()->makeArray<SkIRect>(numMeshes); in allocDynamicStateArrays()
86 numPrimitiveProcessorTextures * numMeshes); in allocDynamicStateArrays()
DGrMeshDrawOp.h144 GrPipeline::DynamicStateArrays* allocDynamicStateArrays(int numMeshes,
/external/skqp/src/gpu/ops/
DGrMeshDrawOp.cpp87 int numMeshes, int numPrimitiveProcessorTextures, bool allocScissors) { in allocDynamicStateArrays() argument
90 result->fScissorRects = this->pipelineArena()->makeArray<SkIRect>(numMeshes); in allocDynamicStateArrays()
94 numPrimitiveProcessorTextures * numMeshes); in allocDynamicStateArrays()
DGrMeshDrawOp.h158 GrPipeline::DynamicStateArrays* allocDynamicStateArrays(int numMeshes,