Searched refs:numMeshes (Results 1 – 4 of 4) sorted by relevance
78 int numMeshes, int numPrimitiveProcessorTextures, bool allocScissors) { in allocDynamicStateArrays() argument81 result->fScissorRects = this->allocator()->makeArray<SkIRect>(numMeshes); in allocDynamicStateArrays()86 numPrimitiveProcessorTextures * numMeshes); in allocDynamicStateArrays()
144 GrPipeline::DynamicStateArrays* allocDynamicStateArrays(int numMeshes,
87 int numMeshes, int numPrimitiveProcessorTextures, bool allocScissors) { in allocDynamicStateArrays() argument90 result->fScissorRects = this->pipelineArena()->makeArray<SkIRect>(numMeshes); in allocDynamicStateArrays()94 numPrimitiveProcessorTextures * numMeshes); in allocDynamicStateArrays()
158 GrPipeline::DynamicStateArrays* allocDynamicStateArrays(int numMeshes,