Searched refs:numVertexOutputVectors (Results 1 – 1 of 1) sorted by relevance
1802 int numVertexOutputVectors = 0; in getCombinedProgramResourceUsage() local1856 numVertexOutputVectors += getNumVectors(shader, glu::STORAGE_OUT); in getCombinedProgramResourceUsage()1893 retVal.numVaryingVectors = de::max(numVertexOutputVectors, numFragmentInputVectors); in getCombinedProgramResourceUsage()