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Searched refs:numWindows (Results 1 – 9 of 9) sorted by relevance

/external/skqp/src/gpu/
DGrWindowRectangles.h51 Rec(const SkIRect* windows, int numWindows) { in Rec()
52 SkASSERT(numWindows < kMaxWindows); in Rec()
53 memcpy(fData, windows, sizeof(SkIRect) * numWindows); in Rec()
DGrWindowRectsState.h29 int numWindows() const { return fWindows.count(); } in numWindows() function
/external/skia/src/gpu/
DGrWindowRectangles.h51 Rec(const SkIRect* windows, int numWindows) { in Rec()
52 SkASSERT(numWindows < kMaxWindows); in Rec()
53 memcpy(fData, windows, sizeof(SkIRect) * numWindows); in Rec()
DGrWindowRectsState.h29 int numWindows() const { return fWindows.count(); } in numWindows() function
/external/aac/libAACdec/src/
Dconceal.cpp1679 int srcWin, dstWin, numWindows = 1; in CConcealment_ApplyFadeOut() local
1696 numWindows = 4; in CConcealment_ApplyFadeOut()
1701 numWindows = 2; in CConcealment_ApplyFadeOut()
1707 numWindows = 1; in CConcealment_ApplyFadeOut()
1720 numWindows = 8; in CConcealment_ApplyFadeOut()
1722 srcGrpStart = numWindows - pConcealmentInfo->lastWinGrpLen; in CConcealment_ApplyFadeOut()
1727 fMax(1, (int)(numWindows / (pConcealmentInfo->lastWinGrpLen + 1))); in CConcealment_ApplyFadeOut()
1737 for (dstWin = 0; dstWin < numWindows; dstWin += 1) { in CConcealment_ApplyFadeOut()
1769 if (srcWin >= numWindows) { in CConcealment_ApplyFadeOut()
/external/skia/src/gpu/gl/
DGrGLGpu.cpp1923 SkASSERT(windowState.numWindows() <= this->caps()->maxWindowRectangles()); in flushWindowRectangles()
1932 int numWindows = SkTMin(windowState.numWindows(), int(GrWindowRectangles::kMaxWindows)); in flushWindowRectangles() local
1933 SkASSERT(windowState.numWindows() == numWindows); in flushWindowRectangles()
1937 for (int i = 0; i < numWindows; ++i) { in flushWindowRectangles()
1942 GL_CALL(WindowRectangles(glmode, numWindows, glwindows->asInts())); in flushWindowRectangles()
DGrGLGpu.h486 if (fWindowState.numWindows() && (fRTOrigin != rtOrigin || fViewport != viewport)) { in knownEqualTo()
/external/skqp/src/gpu/gl/
DGrGLGpu.cpp1894 SkASSERT(windowState.numWindows() <= this->caps()->maxWindowRectangles()); in flushWindowRectangles()
1903 int numWindows = SkTMin(windowState.numWindows(), int(GrWindowRectangles::kMaxWindows)); in flushWindowRectangles() local
1904 SkASSERT(windowState.numWindows() == numWindows); in flushWindowRectangles()
1908 for (int i = 0; i < numWindows; ++i) { in flushWindowRectangles()
1913 GL_CALL(WindowRectangles(glmode, numWindows, glwindows->asInts())); in flushWindowRectangles()
DGrGLGpu.h474 if (fWindowState.numWindows() && (fRTOrigin != rtOrigin || fViewport != viewport)) { in knownEqualTo()