Searched refs:num_bound_samplers (Results 1 – 5 of 5) sorted by relevance
400 ctx->num_bound_samplers = 0; in bind_samplers()422 ctx->num_bound_samplers = 1; in bind_samplers()446 ctx->num_bound_samplers = 2; in bind_samplers()466 cso_set_samplers(ctx->cso, PIPE_SHADER_FRAGMENT, ctx->num_bound_samplers, in bind_samplers()468 cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, ctx->num_bound_samplers, in bind_samplers()497 if (ctx->num_bound_samplers == 0 ) { /* solid fill */ in xa_composite_prepare()513 if (ctx->num_bound_samplers == 0 ) { /* solid fill */ in xa_composite_rect()
354 ctx->num_bound_samplers = 0; in xa_solid_done()415 for (i = 0; i < ctx->num_bound_samplers; ++i) in xa_ctx_sampler_views_destroy()417 ctx->num_bound_samplers = 0; in xa_ctx_sampler_views_destroy()
94 r->num_bound_samplers = 3; in xa_yuv_bind_samplers()
121 unsigned int num_bound_samplers; member
452 r->num_bound_samplers = 1; in renderer_copy_prepare()587 r->attrs_per_vertex = 1 + r->num_bound_samplers; in renderer_begin_textures()