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Searched refs:num_ubo (Results 1 – 1 of 1) sorted by relevance

/external/virglrenderer/src/
Dvrend_shader.c178 uint32_t num_ubo; member
1197 if (ctx->num_ubo >= ARRAY_SIZE(ctx->ubo_idx)) { in iter_declaration()
1201 ctx->ubo_idx[ctx->num_ubo] = decl->Dim.Index2D; in iter_declaration()
1202 ctx->ubo_sizes[ctx->num_ubo] = decl->Range.Last + 1; in iter_declaration()
1203 ctx->num_ubo++; in iter_declaration()
4046 if (ctx->num_ubo) in emit_header()
4753 if (ctx->num_ubo) { in emit_ios()
4758 …m %subo { vec4 ubocontents[%d]; } %suboarr[%d];\n", cname, ctx->ubo_sizes[0], cname, ctx->num_ubo); in emit_ios()
4761 for (i = 0; i < ctx->num_ubo; i++) { in emit_ios()
5008 sinfo->num_ubos = ctx.num_ubo; in vrend_convert_shader()
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