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Searched refs:num_ubo_ranges (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/broadcom/compiler/
Dvir.c615 if (!c->num_ubo_ranges) in v3d_set_prog_data_ubo()
618 prog_data->num_ubo_ranges = 0; in v3d_set_prog_data_ubo()
620 c->num_ubo_ranges); in v3d_set_prog_data_ubo()
621 for (int i = 0; i < c->num_ubo_ranges; i++) { in v3d_set_prog_data_ubo()
626 prog_data->ubo_ranges[prog_data->num_ubo_ranges++] = *range; in v3d_set_prog_data_ubo()
Dv3d_compiler.h439 uint32_t num_ubo_ranges; member
558 uint32_t num_ubo_ranges; member
Dnir_to_vir.c91 for (i = 0; i < c->num_ubo_ranges; i++) { in indirect_uniform_load()
101 assert(i != c->num_ubo_ranges); in indirect_uniform_load()
502 unsigned array_id = c->num_ubo_ranges++; in declare_uniform_range()
/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_context.h160 uint32_t num_ubo_ranges; member
Dvc4_uniforms.c199 for (uint32_t i = 0; i < shader->num_ubo_ranges; i++) { in vc4_upload_ubo()
Dvc4_program.c113 c->num_ubo_ranges++; in indirect_uniform_load()
2634 if (c->num_ubo_ranges) { in vc4_get_compiled_shader()
2635 shader->num_ubo_ranges = c->num_ubo_ranges; in vc4_get_compiled_shader()
2637 c->num_ubo_ranges); in vc4_get_compiled_shader()
Dvc4_qir.h447 uint32_t num_ubo_ranges; member
/external/mesa3d/src/gallium/drivers/vc5/
Dvc5_uniforms.c162 for (uint32_t i = 0; i < shader->prog_data.base->num_ubo_ranges; i++) { in vc5_upload_ubo()