Searched refs:num_ubo_ranges (Results 1 – 8 of 8) sorted by relevance
615 if (!c->num_ubo_ranges) in v3d_set_prog_data_ubo()618 prog_data->num_ubo_ranges = 0; in v3d_set_prog_data_ubo()620 c->num_ubo_ranges); in v3d_set_prog_data_ubo()621 for (int i = 0; i < c->num_ubo_ranges; i++) { in v3d_set_prog_data_ubo()626 prog_data->ubo_ranges[prog_data->num_ubo_ranges++] = *range; in v3d_set_prog_data_ubo()
439 uint32_t num_ubo_ranges; member558 uint32_t num_ubo_ranges; member
91 for (i = 0; i < c->num_ubo_ranges; i++) { in indirect_uniform_load()101 assert(i != c->num_ubo_ranges); in indirect_uniform_load()502 unsigned array_id = c->num_ubo_ranges++; in declare_uniform_range()
160 uint32_t num_ubo_ranges; member
199 for (uint32_t i = 0; i < shader->num_ubo_ranges; i++) { in vc4_upload_ubo()
113 c->num_ubo_ranges++; in indirect_uniform_load()2634 if (c->num_ubo_ranges) { in vc4_get_compiled_shader()2635 shader->num_ubo_ranges = c->num_ubo_ranges; in vc4_get_compiled_shader()2637 c->num_ubo_ranges); in vc4_get_compiled_shader()
447 uint32_t num_ubo_ranges; member
162 for (uint32_t i = 0; i < shader->prog_data.base->num_ubo_ranges; i++) { in vc5_upload_ubo()