Searched refs:number_of_instances (Results 1 – 3 of 3) sorted by relevance
468 prim.number_of_instances = info->instance_count; in vc5_draw_vbo()496 prim.number_of_instances = info->instance_count; in vc5_draw_vbo()
3329 …id AttributeBindingDivisorTest::Draw(glw::GLuint number_of_points, glw::GLuint number_of_instances) in Draw() argument3339 gl.drawArraysInstanced(GL_POINTS, 0, number_of_points, number_of_instances); in Draw()
4341 void Draw(glw::GLuint number_of_points, glw::GLuint number_of_instances);