D | GrQuadPerEdgeAA.cpp | 414 Sk4f oU, oV, oR; in Tessellate() local 418 oR = localQuad.w4f(); // Will be ignored if the local quad type isn't perspective in Tessellate() 428 Sk4f iU = oU, iV = oV, iR = oR; in Tessellate() 443 maxCoverage = compute_nested_quad_vertices(aaFlags, &oX, &oY, &oU, &oV, &oR, in Tessellate() 456 write_quad(&vb, spec, mode, 0.f, color4f, wideColor, domain, oX, oY, oW, oU, oV, oR); in Tessellate() 460 write_quad(&vb, spec, mode, 1.f, color4f, wideColor, domain, oX, oY, oW, oU, oV, oR); in Tessellate()
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