Searched refs:offsetComps (Results 1 – 2 of 2) sorted by relevance
884 int offsetComps = m_textureSpec.type == TEXTURETYPE_3D ? 3 : 2; in initShaderSources() local886 op << ", ivec" << offsetComps << "("; in initShaderSources()887 for (int ndx = 0; ndx < offsetComps; ndx++) in initShaderSources()
1409 …int offsetComps = m_textureSpec.type == TEXTURETYPE_1D || m_textureSpec.type == TEXTURETYPE_1D_ARR… in initShaderSources() local1412 op << ", " << glu::getDataTypeName(glu::getDataTypeIntVec(offsetComps)) << "("; in initShaderSources()1413 for (int ndx = 0; ndx < offsetComps; ndx++) in initShaderSources()3112 int offsetComps = m_textureSpec.type == TEXTURETYPE_3D ? 3 : 2; in initShaderSources() local3114 op << ", ivec" << offsetComps << "("; in initShaderSources()3115 for (int ndx = 0; ndx < offsetComps; ndx++) in initShaderSources()