/external/skqp/src/gpu/effects/ |
D | GrDistanceFieldGeoProc.h | 109 const TextureSampler& onTextureSampler(int i) const override { return fTextureSamplers[i]; } in onTextureSampler() function 174 const TextureSampler& onTextureSampler(int i) const override { return fTextureSamplers[i]; } in onTextureSampler() function 249 const TextureSampler& onTextureSampler(int i) const override { return fTextureSamplers[i]; } in onTextureSampler() function
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D | GrCircleBlurFragmentProcessor.h | 42 const TextureSampler& onTextureSampler(int) const override;
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D | GrTextureDomain.h | 240 const TextureSampler& onTextureSampler(int) const override { return fTextureSampler; } in onTextureSampler() function 285 const TextureSampler& onTextureSampler(int) const override { return fTextureSampler; } in onTextureSampler() function
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D | GrAlphaThresholdFragmentProcessor.h | 49 const TextureSampler& onTextureSampler(int) const override;
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D | GrGaussianConvolutionFragmentProcessor.h | 86 const TextureSampler& onTextureSampler(int) const override { return fTextureSampler; } in onTextureSampler() function
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D | GrBitmapTextGeoProc.h | 63 const TextureSampler& onTextureSampler(int i) const override { return fTextureSamplers[i]; } in onTextureSampler() function
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D | GrMagnifierEffect.h | 52 const TextureSampler& onTextureSampler(int) const override;
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D | GrYUVtoRGBEffect.h | 59 const TextureSampler& onTextureSampler(int) const override;
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D | GrSimpleTextureEffect.h | 66 const TextureSampler& onTextureSampler(int) const override;
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/external/skia/src/gpu/effects/ |
D | GrDistanceFieldGeoProc.h | 109 const TextureSampler& onTextureSampler(int i) const override { return fTextureSamplers[i]; } in onTextureSampler() function 174 const TextureSampler& onTextureSampler(int i) const override { return fTextureSamplers[i]; } in onTextureSampler() function 249 const TextureSampler& onTextureSampler(int i) const override { return fTextureSamplers[i]; } in onTextureSampler() function
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D | GrCircleBlurFragmentProcessor.h | 42 const TextureSampler& onTextureSampler(int) const override;
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D | GrTextureDomain.h | 240 const TextureSampler& onTextureSampler(int) const override { return fTextureSampler; } in onTextureSampler() function 285 const TextureSampler& onTextureSampler(int) const override { return fTextureSampler; } in onTextureSampler() function
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D | GrAlphaThresholdFragmentProcessor.h | 49 const TextureSampler& onTextureSampler(int) const override;
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D | GrBitmapTextGeoProc.h | 63 const TextureSampler& onTextureSampler(int i) const override { return fTextureSamplers[i]; } in onTextureSampler() function
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D | GrMagnifierEffect.h | 52 const TextureSampler& onTextureSampler(int) const override;
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D | GrGaussianConvolutionFragmentProcessor.h | 86 const TextureSampler& onTextureSampler(int) const override { return fTextureSampler; } in onTextureSampler() function
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D | GrYUVtoRGBEffect.h | 59 const TextureSampler& onTextureSampler(int) const override;
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D | GrSimpleTextureEffect.h | 66 const TextureSampler& onTextureSampler(int) const override;
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/external/skqp/src/gpu/ccpr/ |
D | GrCCClipProcessor.h | 29 const TextureSampler& onTextureSampler(int) const override { return fAtlasAccess; } in onTextureSampler() function
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/external/skia/src/gpu/ccpr/ |
D | GrCCClipProcessor.h | 29 const TextureSampler& onTextureSampler(int) const override { return fAtlasAccess; } in onTextureSampler() function
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/external/skia/src/gpu/gradients/ |
D | GrTextureGradientColorizer.h | 34 const TextureSampler& onTextureSampler(int) const override;
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D | GrTextureGradientColorizer.cpp | 55 const GrFragmentProcessor::TextureSampler& GrTextureGradientColorizer::onTextureSampler( in onTextureSampler() function in GrTextureGradientColorizer
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/external/skqp/src/gpu/gradients/ |
D | GrTextureGradientColorizer.h | 34 const TextureSampler& onTextureSampler(int) const override;
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D | GrTextureGradientColorizer.cpp | 55 const GrFragmentProcessor::TextureSampler& GrTextureGradientColorizer::onTextureSampler( in onTextureSampler() function in GrTextureGradientColorizer
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/external/skqp/src/gpu/ |
D | GrPrimitiveProcessor.cpp | 24 return this->onTextureSampler(i); in textureSampler()
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