Searched refs:oneLocation (Results 1 – 1 of 1) sorted by relevance
4726 const int oneLocation = gl.getAttribLocation(m_program->getProgram(), "a_one"); in iterate() local4736 if (oneLocation != -1) in iterate()4738 …gl.vertexAttribPointer(oneLocation, 4, GL_FLOAT, GL_FALSE, 2 * (int)sizeof(tcu::Vec4), glu::Buffer… in iterate()4739 gl.enableVertexAttribArray(oneLocation); in iterate()