Searched refs:orientation_ (Results 1 – 6 of 6) sorted by relevance
67 earth_pose->orientation_ = NormalizeQuaternion(orientation); in FromData()94 bool EarthPose::HasOrientation() const { return orientation_.size() == 4; } in HasOrientation()99 return orientation_; in GetOrientation()126 if (orientation_.size() == 4) { in Serialize()129 std::to_string(orientation_[0])) && in Serialize()131 std::to_string(orientation_[1])) && in Serialize()133 std::to_string(orientation_[2])) && in Serialize()135 std::to_string(orientation_[3])); in Serialize()178 orientation_ = std::vector<float>({x, y, z, w}); in ParseEarthPoseFields()181 if (position_.size() < 3 && orientation_.size() < 4) { in ParseEarthPoseFields()
65 pose->orientation_ = NormalizeQuaternion(orientation); in FromData()91 bool Pose::HasOrientation() const { return orientation_.size() == 4; } in HasOrientation()95 const std::vector<float>& Pose::GetOrientation() const { return orientation_; } in GetOrientation()120 if (orientation_.size() == 4) { in Serialize()122 std::to_string(orientation_[0])) && in Serialize()124 std::to_string(orientation_[1])) && in Serialize()126 std::to_string(orientation_[2])) && in Serialize()128 std::to_string(orientation_[3])); in Serialize()165 orientation_ = std::vector<float>({x, y, z, w}); in ParsePoseFields()168 if (position_.size() < 3 && orientation_.size() < 4) { in ParsePoseFields()
86 std::vector<float> orientation_; variable
90 std::vector<float> orientation_; variable
354 void orientation(const OrientationType orientation_);
1222 void Magick::Image::orientation(const Magick::OrientationType orientation_) in orientation() argument1225 image()->orientation=orientation_; in orientation()