Searched refs:outInputs (Results 1 – 16 of 16) sorted by relevance
73 SkSL::Program::Inputs* outInputs) { in createVkShaderModule() argument83 stageInfo, settings, outSPIRV, outInputs)) { in createVkShaderModule()86 if (outInputs->fRTHeight) { in createVkShaderModule()89 if (outInputs->fFlipY) { in createVkShaderModule()
209 SkSL::Program::Inputs* outInputs) { in GrCompileVkShaderModule() argument219 *outInputs = program->fInputs; in GrCompileVkShaderModule()
54 SkSL::Program::Inputs* outInputs);
114 SkSL::Program::Inputs* outInputs);
201 SkSL::Program::Inputs* outInputs) { in GrCompileVkShaderModule() argument210 *outInputs = program->fInputs; in GrCompileVkShaderModule()
53 SkSL::Program::Inputs* outInputs);
154 SkSL::Program::Inputs* outInputs) {165 *outInputs = program->fInputs;
58 SkSL::Program::Inputs* outInputs);
188 SkSL::Program::Inputs* outInputs) {199 *outInputs = program->fInputs;
117 SkSL::Program::Inputs* outInputs) { in compileAndAttachShaders() argument125 *outInputs = program->fInputs; in compileAndAttachShaders()132 *outInputs); in compileAndAttachShaders()
68 SkSL::Program::Inputs* outInputs);
69 SkSL::Program::Inputs* outInputs);