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Searched refs:outInputs (Results 1 – 16 of 16) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkPipelineStateBuilder.cpp73 SkSL::Program::Inputs* outInputs) { in createVkShaderModule() argument
83 stageInfo, settings, outSPIRV, outInputs)) { in createVkShaderModule()
86 if (outInputs->fRTHeight) { in createVkShaderModule()
89 if (outInputs->fFlipY) { in createVkShaderModule()
DGrVkUtil.cpp209 SkSL::Program::Inputs* outInputs) { in GrCompileVkShaderModule() argument
219 *outInputs = program->fInputs; in GrCompileVkShaderModule()
DGrVkUtil.h54 SkSL::Program::Inputs* outInputs);
DGrVkPipelineStateBuilder.h114 SkSL::Program::Inputs* outInputs);
/external/skqp/src/gpu/vk/
DGrVkPipelineStateBuilder.cpp73 SkSL::Program::Inputs* outInputs) { in createVkShaderModule() argument
83 stageInfo, settings, outSPIRV, outInputs)) { in createVkShaderModule()
86 if (outInputs->fRTHeight) { in createVkShaderModule()
89 if (outInputs->fFlipY) { in createVkShaderModule()
DGrVkUtil.cpp201 SkSL::Program::Inputs* outInputs) { in GrCompileVkShaderModule() argument
210 *outInputs = program->fInputs; in GrCompileVkShaderModule()
DGrVkUtil.h54 SkSL::Program::Inputs* outInputs);
DGrVkPipelineStateBuilder.h114 SkSL::Program::Inputs* outInputs);
/external/skia/src/gpu/mtl/
DGrMtlUtil.h53 SkSL::Program::Inputs* outInputs);
DGrMtlUtil.mm154 SkSL::Program::Inputs* outInputs) {
165 *outInputs = program->fInputs;
/external/skqp/src/gpu/mtl/
DGrMtlUtil.h58 SkSL::Program::Inputs* outInputs);
DGrMtlUtil.mm188 SkSL::Program::Inputs* outInputs) {
199 *outInputs = program->fInputs;
/external/skqp/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp117 SkSL::Program::Inputs* outInputs) { in compileAndAttachShaders() argument
125 *outInputs = program->fInputs; in compileAndAttachShaders()
132 *outInputs); in compileAndAttachShaders()
DGrGLProgramBuilder.h68 SkSL::Program::Inputs* outInputs);
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.h69 SkSL::Program::Inputs* outInputs);
DGrGLProgramBuilder.cpp117 SkSL::Program::Inputs* outInputs) { in compileAndAttachShaders() argument
125 *outInputs = program->fInputs; in compileAndAttachShaders()
132 *outInputs); in compileAndAttachShaders()