Searched refs:outIsSigned (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fShaderCommonFunctionTests.cpp | 949 …xt, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType, bool outIsSigned) in FloatBitsToUintIntCase() argument 950 …ntext, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), outIsSigned ? "floatBitsToI… in FloatBitsToUintIntCase() 953 …const glu::DataType intType = outIsSigned ? (vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu:… in FloatBitsToUintIntCase() 958 m_spec.source = outIsSigned ? "out0 = floatBitsToInt(in0);" : "out0 = floatBitsToUint(in0);"; in FloatBitsToUintIntCase()
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderCommonFunctionTests.cpp | 1032 …xt, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType, bool outIsSigned) in FloatBitsToUintIntCase() argument 1033 …ntext, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), outIsSigned ? "floatBitsToI… in FloatBitsToUintIntCase() 1036 …const glu::DataType intType = outIsSigned ? (vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu:… in FloatBitsToUintIntCase() 1041 m_spec.source = outIsSigned ? "out0 = floatBitsToInt(in0);" : "out0 = floatBitsToUint(in0);"; in FloatBitsToUintIntCase()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderCommonFunctionTests.cpp | 1247 …tx, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType, bool outIsSigned) in FloatBitsToUintIntCase() argument 1248 …stCtx, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), outIsSigned ? "floatBitsToI… in FloatBitsToUintIntCase() 1251 …const glu::DataType intType = outIsSigned ? (vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu:… in FloatBitsToUintIntCase() 1256 m_spec.source = outIsSigned ? "out0 = floatBitsToInt(in0);" : "out0 = floatBitsToUint(in0);"; in FloatBitsToUintIntCase()
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