Searched refs:pErrorBlob (Results 1 – 1 of 1) sorted by relevance
910 ID3D10Blob* pErrorBlob; in d3dx11CompileShader() local922 &pErrorBlob, in d3dx11CompileShader()924 if (pErrorBlob) in d3dx11CompileShader()925 pErrorBlob->Release(); in d3dx11CompileShader()935 ID3DBlob* pErrorBlob; in d3dCompileShader() local946 &pErrorBlob); in d3dCompileShader()947 if (pErrorBlob) in d3dCompileShader()948 pErrorBlob->Release(); in d3dCompileShader()