Searched refs:pVertexLayout (Results 1 – 1 of 1) sorted by relevance
975 ID3D11InputLayout *pVertexLayout; in createShaders() local976 …pLayoutDesc, numLayoutDesc, pVSBlob->GetBufferPointer(), pVSBlob->GetBufferSize(), &pVertexLayout); in createShaders()980 m_pContext->IASetInputLayout(pVertexLayout); in createShaders()981 pVertexLayout->Release(); in createShaders()1000 ID3D11InputLayout *pVertexLayout; in createShaders() local1001 …pLayoutDesc, numLayoutDesc, pVSBlob->GetBufferPointer(), pVSBlob->GetBufferSize(), &pVertexLayout); in createShaders()1005 m_pContext->IASetInputLayout(pVertexLayout); in createShaders()1006 pVertexLayout->Release(); in createShaders()