Searched refs:pfAnimMatrix (Results 1 – 2 of 2) sorted by relevance
1117 …if(!WriteData32(pFile, ePODFileNodeAnimMatrix,s.pNode[i].pfAnimMatrix, iTransformationNo)) retur… in WritePOD()1572 case ePODFileNodeAnimMatrix:if(!src.ReadAfterAlloc32(s.pfAnimMatrix, nLen)) return false; break; in ReadNode()2213 FREE(pNode[i].pfAnimMatrix);2501 if(node.pfAnimMatrix)2506 mOut = *((PVRTMATRIX*) &node.pfAnimMatrix[node.pnAnimMatrixIdx[m_pImpl->nFrame]]);2508 mOut = *((PVRTMATRIX*) &node.pfAnimMatrix[16*m_pImpl->nFrame]);2512 mOut = *((PVRTMATRIX*) node.pfAnimMatrix);2533 if(node.pfAnimMatrix) // The transformations are stored as matrices3865 if(in.pfAnimMatrix && SafeAlloc(out.pfAnimMatrix, i32Size))3866 memcpy(out.pfAnimMatrix, in.pfAnimMatrix, sizeof(*out.pfAnimMatrix) * i32Size);[all …]
211 VERTTYPE *pfAnimMatrix; /*!< 16 floats per frame of animation. */ member