Searched refs:pixelShaderConstantF (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/D3D9/ |
D | Direct3DStateBlock9.cpp | 256 if(*(int*)pixelShaderConstantF[i] != 0x80000000) in Apply() 258 device->SetPixelShaderConstantF(i, pixelShaderConstantF[i], 1); in Apply() 533 if(*(int*)pixelShaderConstantF[i] != 0x80000000) in Capture() 535 device->GetPixelShaderConstantF(i, pixelShaderConstantF[i], 1); in Capture() 695 memcpy(pixelShaderConstantF[startRegister], constantData, count * sizeof(float[4])); in setPixelShaderConstantF() 880 (int&)pixelShaderConstantF[i][0] = 0x80000000; in clear() 881 (int&)pixelShaderConstantF[i][1] = 0x80000000; in clear() 882 (int&)pixelShaderConstantF[i][2] = 0x80000000; in clear() 883 (int&)pixelShaderConstantF[i][3] = 0x80000000; in clear() 1115 device->GetPixelShaderConstantF(0, pixelShaderConstantF[0], 32); in capturePixelShaderStates()
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D | Direct3DStateBlock9.hpp | 178 float pixelShaderConstantF[MAX_PIXEL_SHADER_CONST][4]; member in D3D9::Direct3DStateBlock9
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D | Direct3DDevice9.cpp | 1713 constantData[i * 4 + 0] = pixelShaderConstantF[startRegister + i][0]; in GetPixelShaderConstantF() 1714 constantData[i * 4 + 1] = pixelShaderConstantF[startRegister + i][1]; in GetPixelShaderConstantF() 1715 constantData[i * 4 + 2] = pixelShaderConstantF[startRegister + i][2]; in GetPixelShaderConstantF() 1716 constantData[i * 4 + 3] = pixelShaderConstantF[startRegister + i][3]; in GetPixelShaderConstantF() 2978 pixelShaderConstantF[startRegister + i][0] = constantData[i * 4 + 0]; in SetPixelShaderConstantF() 2979 pixelShaderConstantF[startRegister + i][1] = constantData[i * 4 + 1]; in SetPixelShaderConstantF() 2980 pixelShaderConstantF[startRegister + i][2] = constantData[i * 4 + 2]; in SetPixelShaderConstantF() 2981 pixelShaderConstantF[startRegister + i][3] = constantData[i * 4 + 3]; in SetPixelShaderConstantF() 5867 renderer->setPixelShaderConstantF(0, pixelShaderConstantF[0], pixelShaderConstantsFDirty); in bindShaderConstants()
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D | Direct3DDevice9.hpp | 271 float pixelShaderConstantF[MAX_PIXEL_SHADER_CONST][4]; member in D3D9::Direct3DDevice9
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 284 pixelShaderConstantF[startRegister + i][0] = constantData[i * 4 + 0]; in setPixelShaderConstantF() 285 pixelShaderConstantF[startRegister + i][1] = constantData[i * 4 + 1]; in setPixelShaderConstantF() 286 pixelShaderConstantF[startRegister + i][2] = constantData[i * 4 + 2]; in setPixelShaderConstantF() 287 pixelShaderConstantF[startRegister + i][3] = constantData[i * 4 + 3]; in setPixelShaderConstantF() 728 Renderer::setPixelShaderConstantF(0, pixelShaderConstantF[0], pixelShaderConstantsFDirty); in bindShaderConstants()
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D | Device.hpp | 105 float pixelShaderConstantF[sw::FRAGMENT_UNIFORM_VECTORS][4]; member in es2::Device
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