Searched refs:pixelsPerLayer (Results 1 – 1 of 1) sorted by relevance
206 GLsizeiptr pixelsPerLayer = width * height; in scaleDimensionsToMemory() local207 GLsizeiptr sysRequired = pixelsPerLayer * ((sysBPP * sysLayers) + (devBPP * devInSysLayers)); in scaleDimensionsToMemory()208 GLsizeiptr devRequired = pixelsPerLayer * devBPP * devLayers; in scaleDimensionsToMemory()