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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5UniformBlocksArrayIndexing.cpp185 std::stringstream positionBlock; in iterate() local
187 positionBlock << "PositionBlock[" << index_value << "]"; in iterate()
189 blockIndex = gl.getUniformBlockIndex(m_program_id, positionBlock.str().c_str()); in iterate()