Searched refs:position_location (Results 1 – 1 of 1) sorted by relevance
/external/deqp/external/openglcts/modules/gl/ |
D | gl3cTransformFeedbackTests.cpp | 4387 glw::GLuint position_location = gl.getAttribLocation(program_id, "position"); in bindBOForDraw() local 4401 gl.vertexAttribPointer(position_location, 4, GL_FLOAT, GL_FALSE, stride, NULL); in bindBOForDraw() 4406 gl.enableVertexAttribArray(position_location); in bindBOForDraw() 4817 glw::GLuint position_location = gl.getAttribLocation(m_program_id, "position"); in prepareAndBind() local 4828 gl.vertexAttribPointer(position_location, 4, GL_FLOAT, GL_FALSE, 0, NULL); in prepareAndBind() 4831 gl.enableVertexAttribArray(position_location); in prepareAndBind() 5457 glw::GLuint position_location = gl.getAttribLocation(m_program_id_draw, "position"); in setupVertexArray() local 5460 gl.vertexAttribPointer(position_location, 4, GL_FLOAT, GL_FALSE, 0, NULL); in setupVertexArray() 5463 gl.enableVertexAttribArray(position_location); in setupVertexArray() 5604 glw::GLuint position_location = gl.getAttribLocation(m_program_id_draw, "position"); in clean() local [all …]
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