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Searched refs:position_location (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl3cTransformFeedbackTests.cpp4387 glw::GLuint position_location = gl.getAttribLocation(program_id, "position"); in bindBOForDraw() local
4401 gl.vertexAttribPointer(position_location, 4, GL_FLOAT, GL_FALSE, stride, NULL); in bindBOForDraw()
4406 gl.enableVertexAttribArray(position_location); in bindBOForDraw()
4817 glw::GLuint position_location = gl.getAttribLocation(m_program_id, "position"); in prepareAndBind() local
4828 gl.vertexAttribPointer(position_location, 4, GL_FLOAT, GL_FALSE, 0, NULL); in prepareAndBind()
4831 gl.enableVertexAttribArray(position_location); in prepareAndBind()
5457 glw::GLuint position_location = gl.getAttribLocation(m_program_id_draw, "position"); in setupVertexArray() local
5460 gl.vertexAttribPointer(position_location, 4, GL_FLOAT, GL_FALSE, 0, NULL); in setupVertexArray()
5463 gl.enableVertexAttribArray(position_location); in setupVertexArray()
5604 glw::GLuint position_location = gl.getAttribLocation(m_program_id_draw, "position"); in clean() local
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