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Searched refs:positive_value_index (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderImageLoadStoreTests.cpp9565 const GLuint positive_value_index = width; in testShaderStage() local
9665 … format_details.m_verification_routine(getExpectedValue(i), texture_data[positive_value_index + i], in testShaderStage()
9674 << texture_data[positive_value_index + i] << " Negated value: " in testShaderStage()