Searched refs:positive_value_index (Results 1 – 1 of 1) sorted by relevance
9565 const GLuint positive_value_index = width; in testShaderStage() local9665 … format_details.m_verification_routine(getExpectedValue(i), texture_data[positive_value_index + i], in testShaderStage()9674 << texture_data[positive_value_index + i] << " Negated value: " in testShaderStage()