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Searched refs:post_depth_coverage (Results 1 – 21 of 21) sorted by relevance

/external/deqp-deps/glslang/Test/
Dspv.arbPostDepthCoverage_Error.frag7 layout(post_depth_coverage, location = 0) in float a; // should fail since post_depth_coverage may…
Dspv.extPostDepthCoverage.frag5 layout(post_depth_coverage) in;
Dspv.extPostDepthCoverage_Error.frag5 layout(post_depth_coverage) in; // should fail since for GL_EXT_post_depth_coverage
Dspv.arbPostDepthCoverage.frag7 layout(post_depth_coverage) in;
/external/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_shader_state.c149 if (fp->fp.post_depth_coverage != nvc0->state.post_depth_coverage) { in nvc0_fragprog_validate()
150 nvc0->state.post_depth_coverage = fp->fp.post_depth_coverage; in nvc0_fragprog_validate()
152 fp->fp.post_depth_coverage); in nvc0_fragprog_validate()
Dnvc0_program.h53 bool post_depth_coverage; member
Dnvc0_screen.h59 bool post_depth_coverage; member
Dnvc0_program.c490 fp->fp.post_depth_coverage = info->prop.fp.postDepthCoverage; in nvc0_fp_gen_header()
/external/deqp/external/openglcts/docs/specs/
DCTS_ARB_post_depth_coverage.txt30 use post_depth_coverage layout and gl_SampleMaskIn​ is affected according
46 layout(post_depth_coverage) in;
50 layout(post_depth_coverage) in;
/external/deqp-deps/glslang/Test/baseResults/
Dspv.extPostDepthCoverage_Error.frag.out2 ERROR: Linking fragment stage: post_depth_coverage requires early_fragment_tests
Dspv.arbPostDepthCoverage_Error.frag.out3 ERROR: 0:7: 'post_depth_coverage' : can only apply to a standalone qualifier
/external/mesa3d/src/compiler/
Dshader_info.h154 bool post_depth_coverage; member
/external/mesa3d/src/compiler/glsl/
Dast_type.cpp638 valid_in_mask.flags.q.post_depth_coverage = 1; in validate_in_qualifier()
698 if (state->in_qualifier->flags.q.post_depth_coverage) { in merge_into_in_qualifier()
700 state->in_qualifier->flags.q.post_depth_coverage = false; in merge_into_in_qualifier()
841 bad.flags.q.post_depth_coverage ? " post_depth_coverage" : ""); in validate_flags()
Dglsl_parser.yy1410 if (match_layout_qualifier($1, "post_depth_coverage", state) == 0) {
1413 "post_depth_coverage layout qualifier only "
1419 $$.flags.q.post_depth_coverage = 1;
1422 "post_depth_coverage layout qualifier present, "
1428 if ($$.flags.q.post_depth_coverage && $$.flags.q.inner_coverage) {
1430 "post_depth_coverage & inner_coverage layout qualifiers "
Dast.h620 unsigned post_depth_coverage:1; member
Dlinker.cpp1978 linked_shader->Program->info.fs.post_depth_coverage |= in link_fs_inout_layout_qualifiers()
Dast_to_hir.cpp3879 if (qual->flags.q.post_depth_coverage) { in apply_layout_qualifier_to_variable()
/external/mesa3d/src/intel/compiler/
Dbrw_compiler.h692 bool post_depth_coverage; member
Dbrw_fs.cpp6815 prog_data->post_depth_coverage = shader->info.fs.post_depth_coverage; in brw_compile_fs()
/external/mesa3d/src/mesa/state_tracker/
Dst_glsl_to_tgsi.cpp6392 program->shader->Program->info.fs.post_depth_coverage) { in st_translate_program()
6395 if (program->shader->Program->info.fs.post_depth_coverage) in st_translate_program()
/external/mesa3d/src/mesa/drivers/dri/i965/
DgenX_state_upload.c4478 if (prog_data->post_depth_coverage)