Searched refs:post_depth_coverage (Results 1 – 21 of 21) sorted by relevance
7 layout(post_depth_coverage, location = 0) in float a; // should fail since post_depth_coverage may…
5 layout(post_depth_coverage) in;
5 layout(post_depth_coverage) in; // should fail since for GL_EXT_post_depth_coverage
7 layout(post_depth_coverage) in;
149 if (fp->fp.post_depth_coverage != nvc0->state.post_depth_coverage) { in nvc0_fragprog_validate()150 nvc0->state.post_depth_coverage = fp->fp.post_depth_coverage; in nvc0_fragprog_validate()152 fp->fp.post_depth_coverage); in nvc0_fragprog_validate()
53 bool post_depth_coverage; member
59 bool post_depth_coverage; member
490 fp->fp.post_depth_coverage = info->prop.fp.postDepthCoverage; in nvc0_fp_gen_header()
30 use post_depth_coverage layout and gl_SampleMaskIn is affected according46 layout(post_depth_coverage) in;50 layout(post_depth_coverage) in;
2 ERROR: Linking fragment stage: post_depth_coverage requires early_fragment_tests
3 ERROR: 0:7: 'post_depth_coverage' : can only apply to a standalone qualifier
154 bool post_depth_coverage; member
638 valid_in_mask.flags.q.post_depth_coverage = 1; in validate_in_qualifier()698 if (state->in_qualifier->flags.q.post_depth_coverage) { in merge_into_in_qualifier()700 state->in_qualifier->flags.q.post_depth_coverage = false; in merge_into_in_qualifier()841 bad.flags.q.post_depth_coverage ? " post_depth_coverage" : ""); in validate_flags()
1410 if (match_layout_qualifier($1, "post_depth_coverage", state) == 0) {1413 "post_depth_coverage layout qualifier only "1419 $$.flags.q.post_depth_coverage = 1;1422 "post_depth_coverage layout qualifier present, "1428 if ($$.flags.q.post_depth_coverage && $$.flags.q.inner_coverage) {1430 "post_depth_coverage & inner_coverage layout qualifiers "
620 unsigned post_depth_coverage:1; member
1978 linked_shader->Program->info.fs.post_depth_coverage |= in link_fs_inout_layout_qualifiers()
3879 if (qual->flags.q.post_depth_coverage) { in apply_layout_qualifier_to_variable()
692 bool post_depth_coverage; member
6815 prog_data->post_depth_coverage = shader->info.fs.post_depth_coverage; in brw_compile_fs()
6392 program->shader->Program->info.fs.post_depth_coverage) { in st_translate_program()6395 if (program->shader->Program->info.fs.post_depth_coverage) in st_translate_program()
4478 if (prog_data->post_depth_coverage)