Searched refs:prButton (Results 1 – 2 of 2) sorted by relevance
1574 auto prButton = [&](GpuPathRenderers x) { in drawImGui() local1586 prButton(GpuPathRenderers::kAll); in drawImGui()1588 prButton(GpuPathRenderers::kStencilAndCover); in drawImGui()1590 prButton(GpuPathRenderers::kTessellating); in drawImGui()1591 prButton(GpuPathRenderers::kNone); in drawImGui()1593 prButton(GpuPathRenderers::kAll); in drawImGui()1596 prButton(GpuPathRenderers::kCoverageCounting); in drawImGui()1598 prButton(GpuPathRenderers::kSmall); in drawImGui()1599 prButton(GpuPathRenderers::kTessellating); in drawImGui()1600 prButton(GpuPathRenderers::kNone); in drawImGui()
1542 auto prButton = [&](GpuPathRenderers x) { in drawImGui() local1554 prButton(GpuPathRenderers::kAll); in drawImGui()1556 prButton(GpuPathRenderers::kStencilAndCover); in drawImGui()1558 prButton(GpuPathRenderers::kTessellating); in drawImGui()1559 prButton(GpuPathRenderers::kNone); in drawImGui()1561 prButton(GpuPathRenderers::kAll); in drawImGui()1564 prButton(GpuPathRenderers::kCoverageCounting); in drawImGui()1566 prButton(GpuPathRenderers::kSmall); in drawImGui()1567 prButton(GpuPathRenderers::kTessellating); in drawImGui()1568 prButton(GpuPathRenderers::kNone); in drawImGui()