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Searched refs:precision_loss (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Pipeline/
DShaderCore.cpp423 …Int4 precision_loss = S & Q & O & ~inf_y; // This combination results in (-pi + half_pi + half_pi … in arctan() local
424 …return As<Float4>((precision_loss & As<Int4>(-atan2_theta)) | (~precision_loss & As<Int4>(theta)))… in arctan()
/external/swiftshader/src/Shader/
DShaderCore.cpp423 …Int4 precision_loss = S & Q & O & ~inf_y; // This combination results in (-pi + half_pi + half_pi … in arctan() local
424 …return As<Float4>((precision_loss & As<Int4>(-atan2_theta)) | (~precision_loss & As<Int4>(theta)))… in arctan()