Searched refs:preserveLCDText (Results 1 – 6 of 6) sorted by relevance
/external/skia/src/core/ |
D | SkDevice.h | 281 bool preserveLCDText); 295 bool preserveLCDText, in CreateInfo() 300 , fPixelGeometry(AdjustGeometry(info, tileUsage, geo, preserveLCDText)) in CreateInfo()
|
D | SkDevice.cpp | 70 bool preserveLCDText) { in AdjustGeometry() argument 78 if (!preserveLCDText) { in AdjustGeometry()
|
D | SkCanvas.cpp | 1064 const bool preserveLCDText = kOpaque_SkAlphaType == info.alphaType(); in internalSaveLayer() local 1069 preserveLCDText, in internalSaveLayer()
|
/external/skqp/src/core/ |
D | SkDevice.h | 286 bool preserveLCDText); 300 bool preserveLCDText, in CreateInfo() 305 , fPixelGeometry(AdjustGeometry(info, tileUsage, geo, preserveLCDText)) in CreateInfo()
|
D | SkDevice.cpp | 70 bool preserveLCDText) { in AdjustGeometry() argument 78 if (!preserveLCDText) { in AdjustGeometry()
|
D | SkCanvas.cpp | 1063 const bool preserveLCDText = kOpaque_SkAlphaType == info.alphaType(); in internalSaveLayer() local 1068 preserveLCDText, in internalSaveLayer()
|