Searched refs:primitive_boundary (Results 1 – 3 of 3) sorted by relevance
74 unsigned primitive_boundary; member
299 unsigned next_prim_boundary = shader->primitive_boundary; in llvm_fetch_gs_outputs()557 unsigned total_verts_per_buffer = shader->primitive_boundary * in draw_geometry_shader_run()583 shader->primitive_boundary, output_verts->vertex_size, in draw_geometry_shader_run()794 gs->primitive_boundary = gs->max_output_vertices + 1; in draw_create_geometry_shader()
1449 lp_build_const_int32(gallivm, variant->shader->base.primitive_boundary); in draw_gs_llvm_emit_vertex()