/external/deqp/external/openglcts/modules/gl/ |
D | gl3cClipDistance.cpp | 245 if (program.ProgramStatus().program_id == 0) in MaxClipDistancesValueInVertexShaderTest() 328 if (program.ProgramStatus().program_id == 0) in MaxClipDistancesValueInFragmentShaderTest() 416 if (program.ProgramStatus().program_id == 0) in ClipDistancesValuePassing() 617 if (program.ProgramStatus().program_id == GL_NONE) in iterate() 1044 if (program.ProgramStatus().program_id) in testClipVertexBuildingErrors() 1070 if (program.ProgramStatus().program_id) in testMaxClipDistancesBuildingErrors() 1097 if (program.ProgramStatus().program_id) in testClipDistancesRedeclarationBuildingErrors() 1184 m_program_status.program_id = 0; in Program() 1223 if (m_program_status.program_id) in ~Program() 1225 m_gl.deleteProgram(m_program_status.program_id); in ~Program() [all …]
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D | gl4cShaderSubroutineTests.hpp | 428 bool checkProgramStageiv(glw::GLuint program_id, glw::GLenum pname, glw::GLint expected) const; 430 …bool checkProgramResourceiv(glw::GLuint program_id, glw::GLenum program_interface, glw::GLenum pro… 433 …bool checkProgramInterfaceiv(glw::GLuint program_id, glw::GLenum program_interface, glw::GLenum pn… 436 bool checkActiveSubroutineUniformiv(glw::GLuint program_id, glw::GLuint index, glw::GLenum pname, 439 glw::GLuint getProgramResourceIndex(glw::GLuint program_id, glw::GLenum program_interface, 442 glw::GLuint getSubroutineIndex(glw::GLuint program_id, const glw::GLchar* subroutine_name, 445 glw::GLint getSubroutineUniformLocation(glw::GLuint program_id, const glw::GLchar* uniform_name, 448 bool inspectProgramStageiv(glw::GLuint program_id) const; 449 bool inspectProgramInterfaceiv(glw::GLuint program_id) const; 451 bool inspectProgramResourceiv(glw::GLuint program_id, const glw::GLchar** subroutine_names, [all …]
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D | gl4cStencilTexturingTests.cpp | 660 void FunctionalTest::dispatch(GLuint program_id, bool is_stencil, GLuint dst_texture_id, GLuint src… in dispatch() argument 673 gl.useProgram(program_id); in dispatch() 677 uni_image_loc = gl.getUniformLocation(program_id, "uni_image"); in dispatch() 688 uni_sampler_loc = gl.getUniformLocation(program_id, "uni_sampler"); in dispatch() 715 void FunctionalTest::draw(GLuint program_id, GLuint dst_texture_id, GLuint src_texture_id) in draw() argument 749 gl.useProgram(program_id); in draw() 753 uni_sampler_loc = gl.getUniformLocation(program_id, "uni_sampler"); in draw() 864 GLuint program_id = 0; in prepareProgram() local 885 …program_id = Utils::createAndBuildProgram(m_context, cs_code.c_str(), 0 /* fs_code */, 0 /* gs_cod… in prepareProgram() 927 program_id = in prepareProgram() [all …]
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D | gl4cVertexAttrib64BitTest.cpp | 59 …void BuildProgram(const GLchar* fragment_shader_code, GLuint& program_id, const GLchar* vertex_sha… 94 void Base::BuildProgram(const GLchar* fragment_shader_code, GLuint& program_id, const GLchar* verte… in BuildProgram() argument 106 gl.attachShader(program_id, out_fragment_shader_id); in BuildProgram() 109 gl.attachShader(program_id, out_vertex_shader_id); in BuildProgram() 112 LinkProgram(program_id); in BuildProgram() 123 void Base::BuildProgramVSOnly(GLuint program_id, const GLchar* vertex_shader_code, GLuint& out_vert… in BuildProgramVSOnly() argument 130 gl.attachShader(program_id, out_vertex_shader_id); in BuildProgramVSOnly() 133 LinkProgram(program_id); in BuildProgramVSOnly() 1363 GLuint program_id, bool use_arrays, bool use_vertex_array) const; 1376 void prepareVertexArray(_iteration iteration, _attributeType attribute_type, GLuint program_id, [all …]
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D | gl4cStencilTexturingTests.hpp | 62 …void dispatch(glw::GLuint program_id, bool is_stencil, glw::GLuint dst_texture_id, glw::GLuint src… 64 void draw(glw::GLuint program_id, glw::GLuint dst_texture_id, glw::GLuint src_texture_id);
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D | gl3cClipDistance.hpp | 78 glw::GLuint program_id; member 401 if (program.ProgramStatus().program_id) in useAsShaderInput() 403 …glw::GLint location = m_gl.getAttribLocation(program.ProgramStatus().program_id, input_attribute_n… in useAsShaderInput()
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D | gl4cShaderSubroutineTests.cpp | 3043 bool FunctionalTest3_4::checkProgramStageiv(glw::GLuint program_id, glw::GLenum pname, glw::GLint e… in checkProgramStageiv() argument 3048 gl.getProgramStageiv(program_id, GL_VERTEX_SHADER, pname, &value); in checkProgramStageiv() 3077 bool FunctionalTest3_4::checkProgramResourceiv(GLuint program_id, GLenum program_interface, GLenum … in checkProgramResourceiv() argument 3081 GLuint index = gl.getProgramResourceIndex(program_id, program_interface, resource_name); in checkProgramResourceiv() 3089 gl.getProgramResourceiv(program_id, program_interface, index, 1, &pname, 1, 0, &value); in checkProgramResourceiv() 3119 bool FunctionalTest3_4::checkProgramInterfaceiv(GLuint program_id, GLenum program_interface, GLenum… in checkProgramInterfaceiv() argument 3125 gl.getProgramInterfaceiv(program_id, program_interface, pname, &value); in checkProgramInterfaceiv() 3154 bool FunctionalTest3_4::checkActiveSubroutineUniformiv(GLuint program_id, GLuint index, GLenum pnam… in checkActiveSubroutineUniformiv() argument 3160 gl.getActiveSubroutineUniformiv(program_id, GL_VERTEX_SHADER, index, pname, &value); in checkActiveSubroutineUniformiv() 3188 GLuint FunctionalTest3_4::getProgramResourceIndex(GLuint program_id, GLenum program_interface, in getProgramResourceIndex() argument [all …]
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D | gl3cTransformFeedbackTests.hpp | 944 void bindBOForDraw(glw::GLuint program_id, glw::GLenum capture_mode, glw::GLuint bo_id); 945 void useProgram(glw::GLuint program_id); 946 …void useColour(glw::GLuint program_id, glw::GLfloat r, glw::GLfloat g, glw::GLfloat b, glw::GLfloa… 947 void useGeometrySet(glw::GLuint program_id, bool invert_sign); 1076 void useProgram(glw::GLuint program_id);
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D | gl4cShaderImageLoadStoreTests.cpp | 7009 …void BindTextureToImage(GLuint program_id, GLuint texture_id, GLuint image_unit, const char* unifo… in BindTextureToImage() argument 7016 image_uniform_location = glGetUniformLocation(program_id, uniform_name); in BindTextureToImage() 7509 void BindTextureToImage(GLuint program_id, GLuint texture_id, GLuint image_unit, GLuint layer, in BindTextureToImage() argument 7516 image_uniform_location = glGetUniformLocation(program_id, uniform_name); in BindTextureToImage() 8175 …void BindTextureToImage(GLuint program_id, GLuint texture_id, GLint level, GLuint image_unit, cons… in BindTextureToImage() argument 8182 image_uniform_location = glGetUniformLocation(program_id, uniform_name); in BindTextureToImage() 9557 GLuint program_id = 0; in testShaderStage() local 9577 program_id = m_program_to_test_fs_stage_id; in testShaderStage() 9582 program_id = m_program_to_test_gs_stage_id; in testShaderStage() 9588 program_id = m_program_to_test_tcs_stage_id; in testShaderStage() [all …]
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D | gl3cTransformFeedbackTests.cpp | 4377 void gl3cts::TransformFeedback::DrawXFB::bindBOForDraw(glw::GLuint program_id, glw::GLenum capture_… in bindBOForDraw() argument 4387 glw::GLuint position_location = gl.getAttribLocation(program_id, "position"); in bindBOForDraw() 4388 glw::GLuint color_location = gl.getAttribLocation(program_id, "color"); in bindBOForDraw() 4412 void gl3cts::TransformFeedback::DrawXFB::useProgram(glw::GLuint program_id) in useProgram() argument 4417 gl.useProgram(program_id); in useProgram() 4421 void gl3cts::TransformFeedback::DrawXFB::useColour(glw::GLuint program_id, glw::GLfloat r, glw::GLf… in useColour() argument 4427 glw::GLint location = gl.getUniformLocation(program_id, "color"); in useColour() 4434 void gl3cts::TransformFeedback::DrawXFB::useGeometrySet(glw::GLuint program_id, bool invert_sign) in useGeometrySet() argument 4439 glw::GLint location = gl.getUniformLocation(program_id, "invert_sign"); in useGeometrySet() 5467 void gl3cts::TransformFeedback::DrawXFBStream::useProgram(glw::GLuint program_id) in useProgram() argument [all …]
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D | gl4cGPUShaderFP64Tests.hpp | 485 …void inspectProgram(glw::GLuint program_id, glw::GLint n_uniforms, const uniformTypeDetails& unifo… 518 void testBegin(glw::GLuint program_id, shaderStage shader_stage) const;
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.hpp | 367 …oid setupSampler(glw::GLuint texture_unit, const glw::GLchar* sampler_name, glw::GLuint program_id, 563 const bufferCollection& buffers, glw::GLuint program_id); 567 glw::GLuint program_id); 577 glw::GLuint checkUniformAndResourceApi(glw::GLuint program_id, const glw::GLchar* sampler_name, 582 void dispatch(glw::GLuint program_id, glw::GLuint width, glw::GLuint height); 584 …void draw(glw::GLuint program_id, glw::GLenum m_primitive_type, glw::GLuint n_vertices, glw::GLenu… 662 glw::GLuint program_id); 665 const bufferCollection& buffers, glw::GLuint program_id);
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D | esextcTextureCubeMapArraySampling.cpp | 1769 glw::GLuint TextureCubeMapArraySamplingTest::checkUniformAndResourceApi(glw::GLuint program_id, in checkUniformAndResourceApi() argument 1787 gl.getUniformIndices(program_id, 1, &sampler_name_p, &index_getActiveUniform); in checkUniformAndResourceApi() 1796 gl.getActiveUniform(program_id, index_getActiveUniform, 0, 0, &size, &type_getActiveUniform, name); in checkUniformAndResourceApi() 1800 index_getProgramResourceiv = gl.getProgramResourceIndex(program_id, GL_UNIFORM, sampler_name_p); in checkUniformAndResourceApi() 1809 gl.getProgramResourceiv(program_id, GL_UNIFORM, index_getProgramResourceiv, 1, &props, 1, 0, in checkUniformAndResourceApi() 1867 void TextureCubeMapArraySamplingTest::dispatch(glw::GLuint program_id, glw::GLuint width, glw::GLui… in dispatch() argument 1869 (void)program_id; in dispatch() 1884 void TextureCubeMapArraySamplingTest::draw(glw::GLuint program_id, glw::GLenum primitive_type, glw:… in draw() argument 1887 (void)program_id; in draw() 3527 const bufferCollection& buffers, glw::GLuint program_id) in setupSharedStorageBuffer() argument [all …]
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/external/mesa3d/src/gallium/drivers/vc5/ |
D | vc5_program.c | 140 so->program_id = vc5->next_uncompiled_program_id++; in vc5_shader_state_create() 157 so->program_id); in vc5_shader_state_create() 186 so->program_id); in vc5_shader_state_create() 217 int program_id = shader_state->program_id; in vc5_get_compiled_shader() local 230 program_id, variant_id, in vc5_get_compiled_shader() 239 program_id, variant_id, in vc5_get_compiled_shader()
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D | vc5_context.h | 127 uint32_t program_id; member
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/external/mesa3d/src/broadcom/compiler/ |
D | vir.c | 525 int program_id, int variant_id) in vir_compile_init() argument 532 c->program_id = program_id; in vir_compile_init() 634 c->program_id, c->variant_id, in v3d_set_prog_data_ubo() 671 int program_id, int variant_id, in v3d_compile_vs() argument 675 program_id, variant_id); in v3d_compile_vs() 744 int program_id, int variant_id, in v3d_compile_fs() argument 748 program_id, variant_id); in v3d_compile_fs()
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D | vir_to_qpu.c | 305 c->program_id, c->variant_id); in v3d_dump_qpu() 339 c->program_id, c->variant_id, in v3d_vir_to_qpu()
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D | v3d_compiler.h | 530 uint32_t program_id; member 618 int program_id, int variant_id, 625 int program_id, int variant_id,
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/external/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_context.h | 117 uint32_t program_id; member 154 uint64_t program_id; member
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D | vc4_program.c | 2227 c->program_id = key->shader_state->program_id; in vc4_shader_ntq() 2340 c->program_id, c->variant_id, in vc4_shader_ntq() 2347 c->program_id, c->variant_id); in vc4_shader_ntq() 2381 c->program_id, c->variant_id); in vc4_shader_ntq() 2395 c->program_id, c->variant_id); in vc4_shader_ntq() 2406 c->program_id, c->variant_id, in vc4_shader_ntq() 2410 c->program_id, c->variant_id, in vc4_shader_ntq() 2428 so->program_id = vc4->next_uncompiled_program_id++; in vc4_shader_state_create() 2445 so->program_id); in vc4_shader_state_create() 2471 so->program_id); in vc4_shader_state_create() [all …]
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D | vc4_qpu_emit.c | 36 c->program_id, c->variant_id); in vc4_dump_program() 685 c->program_id, c->variant_id, in vc4_generate_code()
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D | vc4_qir_live_variables.c | 350 c->program_id, c->variant_id, in qir_calculate_live_intervals()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | intel_screen.h | 90 unsigned program_id; member
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLayeredRendering.cpp | 440 glw::GLuint program_id = 0; in iterate() local 447 program_id = m_tests[n_current_test].po_id; in iterate() 458 gl.useProgram(program_id); in iterate()
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/external/deqp/external/openglcts/modules/common/ |
D | glcRobustBufferAccessBehaviorTests.hpp | 173 static void Attach(const glw::Functions& gl, glw::GLuint program_id, glw::GLuint shader_id);
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