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Searched refs:psRLEAccumulator (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/CodeGen/
DRenderMachineFunction.cpp833 std::pair<PressureState, unsigned> psRLEAccumulator(Zero, 0); in renderCodeTablePlusPI() local
841 if (newPressure == psRLEAccumulator.first) { in renderCodeTablePlusPI()
842 ++psRLEAccumulator.second; in renderCodeTablePlusPI()
844 renderCellsWithRLE(indent + s(4), os, psRLEAccumulator, psStrs); in renderCodeTablePlusPI()
845 psRLEAccumulator.first = newPressure; in renderCodeTablePlusPI()
846 psRLEAccumulator.second = 1; in renderCodeTablePlusPI()
849 renderCellsWithRLE(indent + s(4), os, psRLEAccumulator, psStrs); in renderCodeTablePlusPI()