Searched refs:quadColor (Results 1 – 7 of 7) sorted by relevance
/external/mesa3d/src/gallium/drivers/softpipe/ |
D | sp_quad_blend.c | 151 float (*quadColor)[4], in logicop_quad() 169 src[j][0] = float_to_ubyte(quadColor[j][0]); /* P0 */ in logicop_quad() 170 src[j][1] = float_to_ubyte(quadColor[j][1]); /* P1 */ in logicop_quad() 171 src[j][2] = float_to_ubyte(quadColor[j][2]); /* P2 */ in logicop_quad() 172 src[j][3] = float_to_ubyte(quadColor[j][3]); /* P3 */ in logicop_quad() 245 quadColor[j][0] = ubyte_to_float(res[j][0]); in logicop_quad() 246 quadColor[j][1] = ubyte_to_float(res[j][1]); in logicop_quad() 247 quadColor[j][2] = ubyte_to_float(res[j][2]); in logicop_quad() 248 quadColor[j][3] = ubyte_to_float(res[j][3]); in logicop_quad() 263 float (*quadColor)[4], in blend_quad() [all …]
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D | sp_quad_fs.c | 88 float (*quadColor)[4] = quad->output.color[cbuf]; in coverage_quad() local 93 quadColor[3][j] *= quad->input.coverage[j]; in coverage_quad()
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/external/deqp/modules/gles2/functional/ |
D | es2fDitheringTests.cpp | 358 bool DitheringCase::drawAndCheckUnicoloredQuad (const Vec4& quadColor) const in drawAndCheckUnicoloredQuad() 380 …log << TestLog::Message << "Drawing an unicolored quad with color " << quadColor << TestLog::EndMe… in drawAndCheckUnicoloredQuad() 382 quad.color[0] = quadColor; in drawAndCheckUnicoloredQuad() 383 quad.color[1] = quadColor; in drawAndCheckUnicoloredQuad() 384 quad.color[2] = quadColor; in drawAndCheckUnicoloredQuad() 385 quad.color[3] = quadColor; in drawAndCheckUnicoloredQuad() 404 if (!checkColor(quadColor, renderedImg.getPixel(x, y), colorChoicesOk)) in drawAndCheckUnicoloredQuad() 482 const Vec4 quadColor = (float)m_iteration / (float)(numQuads-1) * m_color; in iterate() local 483 const bool success = drawAndCheckUnicoloredQuad(quadColor); in iterate()
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D | es2fMultisampleTests.cpp | 1156 Vec4 quadColor (1.0f, 0.0f, 0.0f, 1.0f); in iterate() local 1162 quadColor.w() = alphaOrCoverageValue; in iterate() 1174 renderQuad(pt0, pt1, pt2, pt3, quadColor); in iterate()
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/external/deqp/modules/gles3/functional/ |
D | es3fDitheringTests.cpp | 356 bool DitheringCase::drawAndCheckUnicoloredQuad (const Vec4& quadColor) const in drawAndCheckUnicoloredQuad() 378 …log << TestLog::Message << "Drawing an unicolored quad with color " << quadColor << TestLog::EndMe… in drawAndCheckUnicoloredQuad() 380 quad.color[0] = quadColor; in drawAndCheckUnicoloredQuad() 381 quad.color[1] = quadColor; in drawAndCheckUnicoloredQuad() 382 quad.color[2] = quadColor; in drawAndCheckUnicoloredQuad() 383 quad.color[3] = quadColor; in drawAndCheckUnicoloredQuad() 402 if (!checkColor(quadColor, renderedImg.getPixel(x, y), colorChoicesOk)) in drawAndCheckUnicoloredQuad() 480 const Vec4 quadColor = (float)m_iteration / (float)(numQuads-1) * m_color; in iterate() local 481 const bool success = drawAndCheckUnicoloredQuad(quadColor); in iterate()
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D | es3fMultisampleTests.cpp | 1312 Vec4 quadColor (1.0f, 0.0f, 0.0f, 1.0f); in iterate() local 1318 quadColor.w() = alphaOrCoverageValue; in iterate() 1330 renderQuad(pt0, pt1, pt2, pt3, quadColor); in iterate()
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/external/deqp/modules/gles31/functional/ |
D | es31fMultisampleTests.cpp | 604 Vec4 quadColor (1.0f, 0.0f, 0.0f, 1.0f); in iterate() local 619 renderQuad(pt0, pt1, pt2, pt3, quadColor); in iterate()
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