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Searched refs:quadColor (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_quad_blend.c151 float (*quadColor)[4], in logicop_quad()
169 src[j][0] = float_to_ubyte(quadColor[j][0]); /* P0 */ in logicop_quad()
170 src[j][1] = float_to_ubyte(quadColor[j][1]); /* P1 */ in logicop_quad()
171 src[j][2] = float_to_ubyte(quadColor[j][2]); /* P2 */ in logicop_quad()
172 src[j][3] = float_to_ubyte(quadColor[j][3]); /* P3 */ in logicop_quad()
245 quadColor[j][0] = ubyte_to_float(res[j][0]); in logicop_quad()
246 quadColor[j][1] = ubyte_to_float(res[j][1]); in logicop_quad()
247 quadColor[j][2] = ubyte_to_float(res[j][2]); in logicop_quad()
248 quadColor[j][3] = ubyte_to_float(res[j][3]); in logicop_quad()
263 float (*quadColor)[4], in blend_quad()
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Dsp_quad_fs.c88 float (*quadColor)[4] = quad->output.color[cbuf]; in coverage_quad() local
93 quadColor[3][j] *= quad->input.coverage[j]; in coverage_quad()
/external/deqp/modules/gles2/functional/
Des2fDitheringTests.cpp358 bool DitheringCase::drawAndCheckUnicoloredQuad (const Vec4& quadColor) const in drawAndCheckUnicoloredQuad()
380 …log << TestLog::Message << "Drawing an unicolored quad with color " << quadColor << TestLog::EndMe… in drawAndCheckUnicoloredQuad()
382 quad.color[0] = quadColor; in drawAndCheckUnicoloredQuad()
383 quad.color[1] = quadColor; in drawAndCheckUnicoloredQuad()
384 quad.color[2] = quadColor; in drawAndCheckUnicoloredQuad()
385 quad.color[3] = quadColor; in drawAndCheckUnicoloredQuad()
404 if (!checkColor(quadColor, renderedImg.getPixel(x, y), colorChoicesOk)) in drawAndCheckUnicoloredQuad()
482 const Vec4 quadColor = (float)m_iteration / (float)(numQuads-1) * m_color; in iterate() local
483 const bool success = drawAndCheckUnicoloredQuad(quadColor); in iterate()
Des2fMultisampleTests.cpp1156 Vec4 quadColor (1.0f, 0.0f, 0.0f, 1.0f); in iterate() local
1162 quadColor.w() = alphaOrCoverageValue; in iterate()
1174 renderQuad(pt0, pt1, pt2, pt3, quadColor); in iterate()
/external/deqp/modules/gles3/functional/
Des3fDitheringTests.cpp356 bool DitheringCase::drawAndCheckUnicoloredQuad (const Vec4& quadColor) const in drawAndCheckUnicoloredQuad()
378 …log << TestLog::Message << "Drawing an unicolored quad with color " << quadColor << TestLog::EndMe… in drawAndCheckUnicoloredQuad()
380 quad.color[0] = quadColor; in drawAndCheckUnicoloredQuad()
381 quad.color[1] = quadColor; in drawAndCheckUnicoloredQuad()
382 quad.color[2] = quadColor; in drawAndCheckUnicoloredQuad()
383 quad.color[3] = quadColor; in drawAndCheckUnicoloredQuad()
402 if (!checkColor(quadColor, renderedImg.getPixel(x, y), colorChoicesOk)) in drawAndCheckUnicoloredQuad()
480 const Vec4 quadColor = (float)m_iteration / (float)(numQuads-1) * m_color; in iterate() local
481 const bool success = drawAndCheckUnicoloredQuad(quadColor); in iterate()
Des3fMultisampleTests.cpp1312 Vec4 quadColor (1.0f, 0.0f, 0.0f, 1.0f); in iterate() local
1318 quadColor.w() = alphaOrCoverageValue; in iterate()
1330 renderQuad(pt0, pt1, pt2, pt3, quadColor); in iterate()
/external/deqp/modules/gles31/functional/
Des31fMultisampleTests.cpp604 Vec4 quadColor (1.0f, 0.0f, 0.0f, 1.0f); in iterate() local
619 renderQuad(pt0, pt1, pt2, pt3, quadColor); in iterate()