Searched refs:quadLayoutDepthBuffer (Results 1 – 8 of 8) sorted by relevance
171 if(!state.quadLayoutDepthBuffer) in rasterize()187 if(!state.quadLayoutDepthBuffer) in rasterize()222 if(!state.quadLayoutDepthBuffer) in rasterize()
43 bool quadLayoutDepthBuffer : 1; member
1006 state.quadLayoutDepthBuffer = Surface::hasQuadLayout(context->depthBuffer->getInternalFormat()); in update()
674 state.quadLayoutDepthBuffer = Surface::hasQuadLayout(context->depthBuffer->getInternalFormat()); in update()
412 if(!state.quadLayoutDepthBuffer) in depthTest()431 if(!state.quadLayoutDepthBuffer) in depthTest()610 if(!state.quadLayoutDepthBuffer) in writeDepth()629 if(!state.quadLayoutDepthBuffer) in writeDepth()645 if(!state.quadLayoutDepthBuffer) in writeDepth()
412 if(!state.quadLayoutDepthBuffer) in depthTest()431 if(!state.quadLayoutDepthBuffer) in depthTest()683 if(!state.quadLayoutDepthBuffer) in writeDepth()702 if(!state.quadLayoutDepthBuffer) in writeDepth()718 if(!state.quadLayoutDepthBuffer) in writeDepth()