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Searched refs:quadLayoutDepthBuffer (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/Renderer/
DQuadRasterizer.cpp171 if(!state.quadLayoutDepthBuffer) in rasterize()
187 if(!state.quadLayoutDepthBuffer) in rasterize()
222 if(!state.quadLayoutDepthBuffer) in rasterize()
DPixelProcessor.hpp43 bool quadLayoutDepthBuffer : 1; member
DPixelProcessor.cpp1006 state.quadLayoutDepthBuffer = Surface::hasQuadLayout(context->depthBuffer->getInternalFormat()); in update()
/external/swiftshader/src/Device/
DQuadRasterizer.cpp171 if(!state.quadLayoutDepthBuffer) in rasterize()
187 if(!state.quadLayoutDepthBuffer) in rasterize()
222 if(!state.quadLayoutDepthBuffer) in rasterize()
DPixelProcessor.hpp43 bool quadLayoutDepthBuffer : 1; member
DPixelProcessor.cpp674 state.quadLayoutDepthBuffer = Surface::hasQuadLayout(context->depthBuffer->getInternalFormat()); in update()
/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp412 if(!state.quadLayoutDepthBuffer) in depthTest()
431 if(!state.quadLayoutDepthBuffer) in depthTest()
610 if(!state.quadLayoutDepthBuffer) in writeDepth()
629 if(!state.quadLayoutDepthBuffer) in writeDepth()
645 if(!state.quadLayoutDepthBuffer) in writeDepth()
/external/swiftshader/src/Shader/
DPixelRoutine.cpp412 if(!state.quadLayoutDepthBuffer) in depthTest()
431 if(!state.quadLayoutDepthBuffer) in depthTest()
683 if(!state.quadLayoutDepthBuffer) in writeDepth()
702 if(!state.quadLayoutDepthBuffer) in writeDepth()
718 if(!state.quadLayoutDepthBuffer) in writeDepth()