Searched refs:queriedSampleCount (Results 1 – 1 of 1) sorted by relevance
100 deInt32 queriedSampleCount = -1; in init() local202 gl.getTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE, 0, GL_TEXTURE_SAMPLES, &queriedSampleCount); in init()205 …ge << "Asked for " << m_numRequestedSamples << " samples, got " << queriedSampleCount << " samples… in init()208 if (queriedSampleCount < m_numRequestedSamples) in init()215 << glu::FragmentSource(genMSSamplerSource(queriedSampleCount))); in init()238 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &queriedSampleCount); in init()239 …ge << "Asked for " << m_numRequestedSamples << " samples, got " << queriedSampleCount << " samples… in init()242 if (queriedSampleCount < m_numRequestedSamples) in init()275 realSampleCount = de::max(1, queriedSampleCount); // msaa texture in init()279 realSampleCount = de::max(1, queriedSampleCount); // msaa rbo in init()