Searched refs:randomLayout (Results 1 – 1 of 1) sorted by relevance
302 void generateRandomLayout(RandomLayout &randomLayout, const CaseDef &caseDef) in generateRandomLayout() argument327 vector<VkDescriptorSetLayoutBinding> &bindings = randomLayout.layoutBindings[s]; in generateRandomLayout()328 vector<VkDescriptorBindingFlagsEXT> &bindingsFlags = randomLayout.layoutBindingFlags[s]; in generateRandomLayout()329 vector<deUint32> &arraySizes = randomLayout.arraySizes[s]; in generateRandomLayout()352 vector<VkDescriptorSetLayoutBinding> &bindings = randomLayout.layoutBindings[s]; in generateRandomLayout()353 vector<deUint32> &arraySizes = randomLayout.arraySizes[s]; in generateRandomLayout()467 vector<VkDescriptorSetLayoutBinding> &bindings = randomLayout.layoutBindings[s]; in generateRandomLayout()468 vector<VkDescriptorBindingFlagsEXT> &bindingsFlags = randomLayout.layoutBindingFlags[s]; in generateRandomLayout()469 vector<deUint32> &variableDescriptorSizes = randomLayout.variableDescriptorSizes; in generateRandomLayout()493 RandomLayout randomLayout(m_data.numDescriptorSets); in initPrograms() local[all …]