Searched refs:randomUInt (Results 1 – 1 of 1) sorted by relevance
67 static unsigned long randomUInt() in randomUInt() function354 baseColor[a] = ((randomUInt() % 155) + 100) / 255.f; in createSuperShape()507 color = (GLubyte)((randomUInt() & 0x5f) + 81); // 101 1111 in createGroundPlane()804 int curShape = randomUInt() % SUPERSHAPE_COUNT; in drawModels()810 Matrix4x4_Rotate(sModelView, randomUInt() % 360, 0, 0, 1.f); in drawModels()819 glRotatef(randomUInt() % 360, 0, 0, 1.f); in drawModels()