Searched refs:rasterizationState (Results 1 – 2 of 2) sorted by relevance
278 …const VkPipelineRasterizationStateCreateInfo* rasterizationState = pCreateInfo->pRasterizationStat… in GraphicsPipeline() local279 if((rasterizationState->flags != 0) || in GraphicsPipeline()280 (rasterizationState->depthClampEnable != 0) || in GraphicsPipeline()281 (rasterizationState->polygonMode != VK_POLYGON_MODE_FILL)) in GraphicsPipeline()286 context.rasterizerDiscard = rasterizationState->rasterizerDiscardEnable; in GraphicsPipeline()287 context.frontFacingCCW = rasterizationState->frontFace == VK_FRONT_FACE_COUNTER_CLOCKWISE; in GraphicsPipeline()288 …context.depthBias = (rasterizationState->depthBiasEnable ? rasterizationState->depthBiasConstantFa… in GraphicsPipeline()289 …context.slopeDepthBias = (rasterizationState->depthBiasEnable ? rasterizationState->depthBiasSlope… in GraphicsPipeline()
1849 const VkPipelineRasterizationStateCreateInfo rasterizationState = in createSubpassPipeline() local1951 &rasterizationState, // const VkPipelineRasterizationStateCreateInfo* pRasterizationState in createSubpassPipeline()