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Searched refs:rasterizationState (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Vulkan/
DVkPipeline.cpp278 …const VkPipelineRasterizationStateCreateInfo* rasterizationState = pCreateInfo->pRasterizationStat… in GraphicsPipeline() local
279 if((rasterizationState->flags != 0) || in GraphicsPipeline()
280 (rasterizationState->depthClampEnable != 0) || in GraphicsPipeline()
281 (rasterizationState->polygonMode != VK_POLYGON_MODE_FILL)) in GraphicsPipeline()
286 context.rasterizerDiscard = rasterizationState->rasterizerDiscardEnable; in GraphicsPipeline()
287 context.frontFacingCCW = rasterizationState->frontFace == VK_FRONT_FACE_COUNTER_CLOCKWISE; in GraphicsPipeline()
288 …context.depthBias = (rasterizationState->depthBiasEnable ? rasterizationState->depthBiasConstantFa… in GraphicsPipeline()
289 …context.slopeDepthBias = (rasterizationState->depthBiasEnable ? rasterizationState->depthBiasSlope… in GraphicsPipeline()
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassTests.cpp1849 const VkPipelineRasterizationStateCreateInfo rasterizationState = in createSubpassPipeline() local
1951 &rasterizationState, // const VkPipelineRasterizationStateCreateInfo* pRasterizationState in createSubpassPipeline()