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Searched refs:read_path (Results 1 – 3 of 3) sorted by relevance

/external/skqp/src/core/
DSkRemoteGlyphCache.cpp166 bool read_path(Deserializer* deserializer, SkGlyph* glyph, SkStrike* cache) { in read_path() function
712 if (!read_path(&deserializer, allocatedGlyph, strike.get())) READ_FAILURE in readStrikeData()
/external/skia/src/core/
DSkRemoteGlyphCache.cpp163 bool read_path(Deserializer* deserializer, SkGlyph* glyph, SkStrike* cache) { in read_path() function
782 if (!read_path(&deserializer, allocatedGlyph, strike.get())) READ_FAILURE in readStrikeData()
/external/mesa3d/src/mesa/main/
Dshaderapi.c1847 char *read_path; in read_shader() local
1856 read_path = getenv("MESA_SHADER_READ_PATH"); in read_shader()
1857 if (!read_path) { in read_shader()
1862 char *name = construct_name(stage, source, read_path); in read_shader()