Searched refs:recalculate_inputs (Results 1 – 4 of 4) sorted by relevance
133 GLboolean recalculate_inputs; member
103 exec->array.recalculate_inputs = GL_TRUE; in vbo_exec_invalidate_state()
54 exec->array.recalculate_inputs = GL_TRUE; in vbo_exec_init()
432 if (exec->array.recalculate_inputs) { in vbo_bind_arrays()434 exec->array.recalculate_inputs = GL_FALSE; in vbo_bind_arrays()