Searched refs:reciprocalSquareRoot (Results 1 – 4 of 4) sorted by relevance
/external/swiftshader/src/Pipeline/ |
D | ShaderCore.cpp | 214 Float4 reciprocalSquareRoot(RValue<Float4> x, bool absolute, bool pp) in reciprocalSquareRoot() function 920 Float4 rsq = reciprocalSquareRoot(src.x, true, pp); in rsqx() 938 dst.x = reciprocalSquareRoot(src.x, false, pp); in rsq() 939 dst.y = reciprocalSquareRoot(src.y, false, pp); in rsq() 940 dst.z = reciprocalSquareRoot(src.z, false, pp); in rsq() 941 dst.w = reciprocalSquareRoot(src.w, false, pp); in rsq() 1556 Float4 rsq = reciprocalSquareRoot(dot, false, pp); in nrm2() 1567 Float4 rsq = reciprocalSquareRoot(dot, false, pp); in nrm3() 1578 Float4 rsq = reciprocalSquareRoot(dot, false, pp); in nrm4()
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D | ShaderCore.hpp | 64 Float4 reciprocalSquareRoot(RValue<Float4> x, bool abs, bool pp = false);
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/external/swiftshader/src/Shader/ |
D | ShaderCore.cpp | 214 Float4 reciprocalSquareRoot(RValue<Float4> x, bool absolute, bool pp) in reciprocalSquareRoot() function 920 Float4 rsq = reciprocalSquareRoot(src.x, true, pp); in rsqx() 938 dst.x = reciprocalSquareRoot(src.x, false, pp); in rsq() 939 dst.y = reciprocalSquareRoot(src.y, false, pp); in rsq() 940 dst.z = reciprocalSquareRoot(src.z, false, pp); in rsq() 941 dst.w = reciprocalSquareRoot(src.w, false, pp); in rsq() 1556 Float4 rsq = reciprocalSquareRoot(dot, false, pp); in nrm2() 1567 Float4 rsq = reciprocalSquareRoot(dot, false, pp); in nrm3() 1578 Float4 rsq = reciprocalSquareRoot(dot, false, pp); in nrm4()
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D | ShaderCore.hpp | 64 Float4 reciprocalSquareRoot(RValue<Float4> x, bool abs, bool pp = false);
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