Searched refs:rectNdx (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fStencilTexturingTests.cpp | 97 for (int rectNdx = 0; rectNdx < (int)rects.size(); rectNdx++) in rectsToTriangles() local 99 const int rx = rects[rectNdx].x(); in rectsToTriangles() 100 const int ry = rects[rectNdx].y(); in rectsToTriangles() 101 const int rw = rects[rectNdx].z(); in rectsToTriangles() 102 const int rh = rects[rectNdx].w(); in rectsToTriangles() 109 positions[rectNdx*4 + 0] = Vec2(x0, y0); in rectsToTriangles() 110 positions[rectNdx*4 + 1] = Vec2(x1, y0); in rectsToTriangles() 111 positions[rectNdx*4 + 2] = Vec2(x0, y1); in rectsToTriangles() 112 positions[rectNdx*4 + 3] = Vec2(x1, y1); in rectsToTriangles() 114 indices[rectNdx*6 + 0] = (deUint16)(rectNdx*4 + 0); in rectsToTriangles() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fFramebufferBlitTests.cpp | 980 for (int rectNdx = 0; rectNdx < DE_LENGTH_OF_ARRAY(copyRects); rectNdx++) in init() local 984 …string name = string(copyRects[rectNdx].name) + (swizzles[swzNdx].name ? (string("_") + swizzles[… in init() 987 IVec4 srcRect = copyRects[rectNdx].srcRect.swizzle(srcSwz[0], srcSwz[1], srcSwz[2], srcSwz[3]); in init() 988 IVec4 dstRect = copyRects[rectNdx].dstRect.swizzle(dstSwz[0], dstSwz[1], dstSwz[2], dstSwz[3]); in init() 996 for (int rectNdx = 0; rectNdx < DE_LENGTH_OF_ARRAY(filterConsistencyRects); rectNdx++) in init() local 1000 …string name = string("nearest_consistency_") + filterConsistencyRects[rectNdx].name + (swizzles[s… in init() 1003 …IVec4 srcRect = filterConsistencyRects[rectNdx].srcRect.swizzle(srcSwz[0], srcSwz[1], srcSwz[2], … in init() 1004 …IVec4 dstRect = filterConsistencyRects[rectNdx].dstRect.swizzle(dstSwz[0], dstSwz[1], dstSwz[2], … in init()
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/external/deqp/modules/egl/ |
D | teglSwapBuffersWithDamageTests.cpp | 655 for (int rectNdx = 0; rectNdx < (int)frameDrawType.size(); rectNdx++) in generateFrameSequence() local 658 …loredRect rect (IVec2(0, frameNdx*frameDiff+rectNdx*rectHeight), IVec2(width, frameNdx*frameDiff… in generateFrameSequence() 659 const DrawCommand drawCommand (frameDrawType[rectNdx], rect); in generateFrameSequence()
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