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Searched refs:redeclaring_per_vertex (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dast_to_hir.cpp7718 bool redeclaring_per_vertex = strcmp(this->block_name, "gl_PerVertex") == 0; in hir() local
7796 redeclaring_per_vertex, in hir()
7805 if (!redeclaring_per_vertex) { in hir()
7823 if (redeclaring_per_vertex) { in hir()
8005 if (redeclaring_per_vertex) { in hir()
8123 if (!redeclaring_per_vertex) { in hir()
8199 if (redeclaring_per_vertex) { in hir()
8261 if (redeclaring_per_vertex && block_type != earlier_per_vertex) { in hir()