Searched refs:reference_sum (Results 1 – 1 of 1) sorted by relevance
582 glw::GLint reference_sum = 0; in DrawAndCheck() local586 reference_sum += i; in DrawAndCheck()589 if (reference_sum == result) in DrawAndCheck()596 glw::GLint reference_sum = 0; in DrawAndCheck() local600 reference_sum += i; in DrawAndCheck()603 if (reference_sum == result) in DrawAndCheck()