Searched refs:renderBuffers (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | rasterizer_impl.h | 43 … *pDC, uint32_t macroID, uint32_t x, uint32_t y, RenderOutputBuffers &renderBuffers, uint32_t rend… 1150 RenderOutputBuffers renderBuffers, currentRenderBufferRow; 1151 …GetRenderHotTiles<RT::MT::numSamples>(pDC, macroTile, minTileX, minTileY, renderBuffers, triDesc.t… 1152 currentRenderBufferRow = renderBuffers; 1275 … workerId, tileX << KNOB_TILE_X_DIM_SHIFT, tileY << KNOB_TILE_Y_DIM_SHIFT, triDesc, renderBuffers); 1284 StepRasterTileX<RT>(state.colorHottileEnable, renderBuffers); 1292 StepRasterTileY<RT>(state.colorHottileEnable, renderBuffers, currentRenderBufferRow); 1300 …int32_t macroID, uint32_t tileX, uint32_t tileY, RenderOutputBuffers &renderBuffers, uint32_t rend… 1322 renderBuffers.pColor[rtSlot] = pColor->pBuffer + offset; 1335 renderBuffers.pDepth = pDepth->pBuffer + offset; [all …]
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D | rasterizer.cpp | 307 RenderOutputBuffers renderBuffers; in RasterizeSimplePoint() local 309 renderBuffers, triDesc.triFlags.renderTargetArrayIndex); in RasterizeSimplePoint() 312 backendFuncs.pfnBackend(pDC, workerId, tileAlignedX, tileAlignedY, triDesc, renderBuffers); in RasterizeSimplePoint()
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D | backend_singlesample.cpp | 41 …32_t workerId, uint32_t x, uint32_t y, SWR_TRIANGLE_DESC &work, RenderOutputBuffers &renderBuffers) in BackendSingleSample() argument 58 …s(psContext.pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.colorHottileEnable, renderBuffers); in BackendSingleSample()
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D | backend.cpp | 200 …32_t workerId, uint32_t x, uint32_t y, SWR_TRIANGLE_DESC &work, RenderOutputBuffers &renderBuffers) in BackendNullPS() argument 214 SetupRenderBuffers(NULL, &pDepthBuffer, &pStencilBuffer, 0, renderBuffers); in BackendNullPS()
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D | backend_impl.h | 478 …pthBuffer, uint8_t **pStencilBuffer, uint32_t colorHotTileMask, RenderOutputBuffers &renderBuffers) 486 pColorBuffer[index] = renderBuffers.pColor[index]; 491 *pDepthBuffer = renderBuffers.pDepth; 496 *pStencilBuffer = renderBuffers.pStencil;; 865 …32_t workerId, uint32_t x, uint32_t y, SWR_TRIANGLE_DESC &work, RenderOutputBuffers &renderBuffers) 885 …s(psContext.pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.colorHottileEnable, renderBuffers);
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D | backend_sample.cpp | 41 …32_t workerId, uint32_t x, uint32_t y, SWR_TRIANGLE_DESC &work, RenderOutputBuffers &renderBuffers) in BackendSampleRate() argument 58 …s(psContext.pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.colorHottileEnable, renderBuffers); in BackendSampleRate()
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