Searched refs:renderFBOID (Results 1 – 6 of 6) sorted by relevance
49 GrGLuint renderFBOID() const { return fRTFBOID; } in renderFBOID() function
138 gpu->bindFramebuffer(GR_GL_FRAMEBUFFER, this->renderFBOID()); in completeStencilAttachment()
1922 SkASSERT(!windowState.enabled() || rt->renderFBOID()); // Window rects can't be used on-screen. in flushWindowRectangles()2492 this->bindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID()); in flushRenderTargetNoColorWrites()2718 SkASSERT(rt->textureFBOID() != rt->renderFBOID()); in onResolveRenderTarget()2719 SkASSERT(rt->textureFBOID() != 0 && rt->renderFBOID() != 0); in onResolveRenderTarget()2720 this->bindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID()); in onResolveRenderTarget()3186 return rt->numColorSamples() > 1 && glCaps.usesMSAARenderBuffers() && rt->renderFBOID() != 0; in rt_has_msaa_render_buffer()3239 this->bindFramebuffer(fboTarget, rt->renderFBOID()); in bindSurfaceFBOForPixelOps()3944 SkASSERT(glrt->textureFBOID() != 0 && glrt->renderFBOID() != 0); in xferBarrier()3945 if (glrt->textureFBOID() != glrt->renderFBOID()) { in xferBarrier()
1893 SkASSERT(!windowState.enabled() || rt->renderFBOID()); // Window rects can't be used on-screen. in flushWindowRectangles()2461 this->bindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID()); in flushRenderTargetNoColorWrites()2680 SkASSERT(rt->textureFBOID() != rt->renderFBOID()); in onResolveRenderTarget()2681 SkASSERT(rt->textureFBOID() != 0 && rt->renderFBOID() != 0); in onResolveRenderTarget()2682 this->bindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID()); in onResolveRenderTarget()3158 return rt->numColorSamples() > 1 && glCaps.usesMSAARenderBuffers() && rt->renderFBOID() != 0; in rt_has_msaa_render_buffer()3211 this->bindFramebuffer(fboTarget, rt->renderFBOID()); in bindSurfaceFBOForPixelOps()3901 SkASSERT(glrt->textureFBOID() != 0 && glrt->renderFBOID() != 0); in xferBarrier()3902 if (glrt->textureFBOID() != glrt->renderFBOID()) { in xferBarrier()